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Natural Armor
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<blockquote data-quote="Dausuul" data-source="post: 6546841" data-attributes="member: 58197"><p>Aside from shields, it's quite rare to have a modifier to your AC in 5E. Most things that provide you with improved Armor Class work by changing how your base AC is calculated; as such, none of them stacks with any other. <em>Mage armor</em> doesn't stack with regular armor doesn't stack with barbarian Unarmored Defense doesn't stack with monk Unarmored Defense.</p><p></p><p>I would handle natural armor the same way. You can use 13 + Dex modifier (or whatever) as your base AC. If your Dex is 14, your base AC is 15. If you put on chain mail, your AC becomes 16, same as anyone else in chain mail. If your Dex is 18, your base AC is 17, and you would actually be better off without the chain mail--it slows you down too much. If you play a barbarian, you have your choice of 13 + Dex modifier <em>or</em> 10 + Con modifier + Dex modifier, whichever is better.</p><p></p><p>If you just want a +1 AC bonus, you could do that as a modifier without breaking things; use the warforged writeup in Unearthed Arcana as a guideline. I wouldn't go any higher than +1, though; after that it makes more sense to go with an alternative base AC.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6546841, member: 58197"] Aside from shields, it's quite rare to have a modifier to your AC in 5E. Most things that provide you with improved Armor Class work by changing how your base AC is calculated; as such, none of them stacks with any other. [I]Mage armor[/I] doesn't stack with regular armor doesn't stack with barbarian Unarmored Defense doesn't stack with monk Unarmored Defense. I would handle natural armor the same way. You can use 13 + Dex modifier (or whatever) as your base AC. If your Dex is 14, your base AC is 15. If you put on chain mail, your AC becomes 16, same as anyone else in chain mail. If your Dex is 18, your base AC is 17, and you would actually be better off without the chain mail--it slows you down too much. If you play a barbarian, you have your choice of 13 + Dex modifier [I]or[/I] 10 + Con modifier + Dex modifier, whichever is better. If you just want a +1 AC bonus, you could do that as a modifier without breaking things; use the warforged writeup in Unearthed Arcana as a guideline. I wouldn't go any higher than +1, though; after that it makes more sense to go with an alternative base AC. [/QUOTE]
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