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*Dungeons & Dragons
Natural Armor
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<blockquote data-quote="Ahrimon" data-source="post: 6549528" data-attributes="member: 12630"><p>I think your test is based on a flawed premise. Armor in DnD is not only whether you get hit or not but it also includes whether you take damage or not. A combatant may land a solid blow on someone but the armor they are wearing turns the blow away.</p><p></p><p>I understand the why they have chosen to build the stem the way they have due to bounded accuracy. But this is one of those areas that strains my verisimilitude. If two beings, on pink and squishy and another green with thick scaly skin, both put on a shirt of metal rings which one is harder to hurt? Both are just as agile so both with dodge blows just as easy, but the green guy will have more blows turned away due to his thicker skin. I definitely understand why they did it. I just wish they hadn't and kept natural armor bonuses lower so that the two would play together better.</p><p></p><p>I wonder if an alternate way of doing it could be that natural armor is halved when wearing armor. This could help keep the numbers down and still allow a little more realism (funny when talking about DnD AC) in the AC system.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6549528, member: 12630"] I think your test is based on a flawed premise. Armor in DnD is not only whether you get hit or not but it also includes whether you take damage or not. A combatant may land a solid blow on someone but the armor they are wearing turns the blow away. I understand the why they have chosen to build the stem the way they have due to bounded accuracy. But this is one of those areas that strains my verisimilitude. If two beings, on pink and squishy and another green with thick scaly skin, both put on a shirt of metal rings which one is harder to hurt? Both are just as agile so both with dodge blows just as easy, but the green guy will have more blows turned away due to his thicker skin. I definitely understand why they did it. I just wish they hadn't and kept natural armor bonuses lower so that the two would play together better. I wonder if an alternate way of doing it could be that natural armor is halved when wearing armor. This could help keep the numbers down and still allow a little more realism (funny when talking about DnD AC) in the AC system. [/QUOTE]
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