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<blockquote data-quote="Tormyr" data-source="post: 6549853" data-attributes="member: 6776887"><p>I would suggest running through some scenarios first to see if it is really necessary. Between what is already built into the system and magic items, there is not much else that is needed.</p><p>Without any magic items:</p><p>*Any character with enough strength and money and the proficiency can have AC 20 with plate and shield. Most of them will start at AC 18 and work up when they get the money or suitable plate mail drop.</p><p>*Many classes can get a +2 to AC from shield</p><p>*Monks go from roughly 16 at level 1 to and can be 20 by about level 12 or 16.</p><p>*Barbarians can go from roughly 16 at level 1 to 22 at level 20.</p><p>*Lightly armored characters can go from 14 or 15 at level 1 to 17 by level 8 or so.</p><p>*Medium armored characters can easily start at 16 or 18 with a shield.</p><p>*A +1 from fighting style can be obtained from certain classes.</p><p>*A wizard can generally start at 16 AC if the player wants to and can bump that to 21 with shield.</p><p></p><p>So a very few classes would start with 14 or 15 AC. Most can start with 16 fairly easily, and make it to 20 or beyond. Personally, I think that is sufficient once you also factor in fairly cheap magic items like bracers of armor (straight +2 for characters not wearing armor) and rings of protection. Your mileage may vary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tormyr, post: 6549853, member: 6776887"] I would suggest running through some scenarios first to see if it is really necessary. Between what is already built into the system and magic items, there is not much else that is needed. Without any magic items: *Any character with enough strength and money and the proficiency can have AC 20 with plate and shield. Most of them will start at AC 18 and work up when they get the money or suitable plate mail drop. *Many classes can get a +2 to AC from shield *Monks go from roughly 16 at level 1 to and can be 20 by about level 12 or 16. *Barbarians can go from roughly 16 at level 1 to 22 at level 20. *Lightly armored characters can go from 14 or 15 at level 1 to 17 by level 8 or so. *Medium armored characters can easily start at 16 or 18 with a shield. *A +1 from fighting style can be obtained from certain classes. *A wizard can generally start at 16 AC if the player wants to and can bump that to 21 with shield. So a very few classes would start with 14 or 15 AC. Most can start with 16 fairly easily, and make it to 20 or beyond. Personally, I think that is sufficient once you also factor in fairly cheap magic items like bracers of armor (straight +2 for characters not wearing armor) and rings of protection. Your mileage may vary. :) [/QUOTE]
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