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Nausicaä of the Valley of the Wind d20 Ideas
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<blockquote data-quote="DnDChick" data-source="post: 2201430" data-attributes="member: 54"><p>I am also working on a system of "airship feats" that would let you personalize each airship to suit and add to the feel that they are cobbled together like something from the show Junkyard Wars. </p><p></p><p>Here are some of the idea germs for airship feats I've already cultured in the game lab that is my mind ... </p><p></p><p></p><p><strong>Quirky Controls</strong></p><p>This ship has been salvaged, re-salvaged, retrofitted, and jury-rigged many times. Her controls are hard to get to know, but she responds like a dream to those who know her well.</p><p></p><p><strong>Benefit:</strong> A pilot that is unfamiliar with the controls of this airship has a -2 penalty to all Pilot checks because of their peculiar design. To become familiar with the airship a character must be the primary pilot (i.e. fly the ship 75% of the time) for 1 month.</p><p><strong>Special:</strong> A pilot with Airship Operation (Exotic) can become familiar with this airship's controls after flying it for 10 hours and spending an Action Point.</p><p></p><p></p><p></p><p><strong>Reputation</strong></p><p>This airship has been around for years, perhaps even centuries, and is well-known to other pilots.</p><p></p><p><strong>Benefit:</strong> The airship gains a Reputation bonus of +3. This functions just like a character's reputation bonus.</p><p></p><p><strong>Special:</strong> This feat can be taken multiple times. Its effects stack.</p><p></p><p></p><p>What I am proposing is re-working how airships are made using a few stock airship frames (i.e. stock gunship, stock brig, etc.) and then using Airship Feats to give them weapons, armor, greater speed, greater maneuverability, etc.</p><p></p><p>What do you guys think?</p><p></p><p>If you like the idea ... post som airship feats here! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DnDChick, post: 2201430, member: 54"] I am also working on a system of "airship feats" that would let you personalize each airship to suit and add to the feel that they are cobbled together like something from the show Junkyard Wars. Here are some of the idea germs for airship feats I've already cultured in the game lab that is my mind ... [B]Quirky Controls[/B] This ship has been salvaged, re-salvaged, retrofitted, and jury-rigged many times. Her controls are hard to get to know, but she responds like a dream to those who know her well. [B]Benefit:[/B] A pilot that is unfamiliar with the controls of this airship has a -2 penalty to all Pilot checks because of their peculiar design. To become familiar with the airship a character must be the primary pilot (i.e. fly the ship 75% of the time) for 1 month. [b]Special:[/b] A pilot with Airship Operation (Exotic) can become familiar with this airship's controls after flying it for 10 hours and spending an Action Point. [b]Reputation[/b] This airship has been around for years, perhaps even centuries, and is well-known to other pilots. [b]Benefit:[/b] The airship gains a Reputation bonus of +3. This functions just like a character's reputation bonus. [b]Special:[/b] This feat can be taken multiple times. Its effects stack. What I am proposing is re-working how airships are made using a few stock airship frames (i.e. stock gunship, stock brig, etc.) and then using Airship Feats to give them weapons, armor, greater speed, greater maneuverability, etc. What do you guys think? If you like the idea ... post som airship feats here! :D [/QUOTE]
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