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Nausicaä of the Valley of the Wind d20 Ideas
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<blockquote data-quote="DnDChick" data-source="post: 2201531" data-attributes="member: 54"><p>The idea germ cultures are growing. Here is what I have so far.</p><p></p><p>Airship Feats</p><p>Like characters, airships have feats. An airship has 1 feat, plus 1 per 3 HD. </p><p></p><p>BONUS FEATS</p><p>Some airships are just better-built than others. They had better initial design, better salvaged parts, and better engineers maintaining them. Each bonus feat adds +2 to the Purchase DC of the airship.</p><p></p><p></p><p>Table: Stock Airships</p><p>[CODE]Size Size Modifier Squares Hit Dice Maneuverability Hardness Gun Points Speed</p><p>Colossal −8 2 or more 17d10-32d10 −4 10 16 60 mph (6 squares)</p><p>Gargantuan −4 1 9d10-16d10 −2 8 8 80 mph (8 squares)</p><p>Huge −2 1/2 5d10-8d10 −1 6 4 100 mph (10 squares)</p><p>Large −1 1/3 3d10-4d10 +0 4 2 80 mph (8 squares)</p><p>Medium-size +/-0 1/4 1d10-2d10 +1 2 1 60 mph (0 squares)[/CODE]</p><p></p><p>Some quickly jotted-down feat ideas ... </p><p></p><p></p><p>Aerodynamic Design</p><p>This airship is well-designed with smooth contours that help her cut through the sky.</p><p>Benefit: The airship has a +2 to Maneuverability.</p><p></p><p>Improved Aerodynamic Design</p><p>This airship is sleek, slim, and fast.</p><p>Prerequisite: Aerodynamic Design</p><p>Benefit: The airship has an additional +1 to Maneuverability and +10 mph to speed.</p><p></p><p>Overpowered Engine</p><p>The engineers shoehorned an almost too-large engine into this airship’s fuselage.</p><p>Benefit: +20 mph to speed, −2 to maneuverability</p><p></p><p>Ease of Repair</p><p>This airship is an engineer’s dream. She is well-put together and easy to fix.</p><p>Benefit: A character repairing this airship receives a +2 bonus on Repair checks</p><p></p><p>Quirky Controls</p><p>This ship has been salvaged, re-salvaged, retrofitted, and jury-rigged many times. Her controls are hard to get to know, but she responds like a dream to those who know her well.</p><p>Benefit: A pilot that is unfamiliar with the controls of this airship has a -2 penalty to all Pilot checks because of their peculiar design. To become familiar with the airship a character must be the primary pilot (i.e. fly the ship 75% of the time) for 1 month.</p><p>Special: A pilot with Airship Operation (Exotic) can become familiar with this airship's controls after flying it for 10 hours and spending an Action Point.</p><p></p><p>Old Soldier</p><p>This airship has been around for years, perhaps even centuries, and is well-known to other pilots.</p><p>Benefit: The airship gains a Reputation bonus of +3. This functions just like a character's reputation bonus.</p><p>Special: This feat can be taken multiple times. Its effects stack.</p><p></p><p>Extra Gun Points</p><p>This airship is armed and dangerous. Many weapons bristle from her fuselage.</p><p>Benefit: The airship has an additional number of gun points as found on Table: Stock Airships.</p><p>Special: This feat can be taken multiple times. Its effects stack.</p><p></p><p>.30 caliber machinegun: Gun Points 1.</p><p>.50 caliber machinegun: Gun Points 2.</p><p>Light Cannon: Gun Points 4.</p><p>Medium Cannon: Gun Points 6.</p><p>Heavy Cannon: Gun Points 8.</p><p></p><p>i.e. A Huge stock gunship has 4 gun points. It could have 2 .50 calibur machineguns, or 4 .30 calibur machine guns, or 1 light cannon. If the airship had 1 instance of the Extra Gun Points feat, it would have 8 gun points. It could have twice as many of each of those guns, or 1 heavy cannon, or a medium cannon and a .50 calibur machine gun ... any combination of guns adding up to 8 gun points.</p><p></p><p></p><p>Improved Armor</p><p>This airship has had extra armor plating bolted on or built in. She is tougher than other airships of her class.</p><p>Benefit: The airship’s hardness is increased by +2.</p><p>Special: This feat can be taken multiple times. Its effects stack.</p><p></p><p>Deceptively Decrepit</p><p>This ship looks like she’s about to just fall apart, but looks can be deceiving.</p><p>Benefit: The airship has a +2 bonus on Initiative checks as enemy pilots are often taken by surprise at how well it can maneuver.</p><p>Special: The airship loses its bonus to Initiative if the opponents succeed on a reputation check to recognize the airship.</p><p></p><p></p><p></p><p></p><p></p><p>Airship Reputation</p><p>Airships can have reputations just like heroes. Reputation is used to determine whether another character (a GM character) recognizes an airship. An airship has a starting reputation of +0 (unless it has the Old Soldier airship feat). When the pilot of an airship gains a bonus to his reputation bonus, the reputation of the airship increases by the same amount. </p><p>Airship reputation functions exactly like character reputation.</p><p></p><p></p><p></p><p>Edit: Forgive the ugliness of the table ... I've never been able to get things to line up right. :\</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2201531, member: 54"] The idea germ cultures are growing. Here is what I have so far. Airship Feats Like characters, airships have feats. An airship has 1 feat, plus 1 per 3 HD. BONUS FEATS Some airships are just better-built than others. They had better initial design, better salvaged parts, and better engineers maintaining them. Each bonus feat adds +2 to the Purchase DC of the airship. Table: Stock Airships [CODE]Size Size Modifier Squares Hit Dice Maneuverability Hardness Gun Points Speed Colossal −8 2 or more 17d10-32d10 −4 10 16 60 mph (6 squares) Gargantuan −4 1 9d10-16d10 −2 8 8 80 mph (8 squares) Huge −2 1/2 5d10-8d10 −1 6 4 100 mph (10 squares) Large −1 1/3 3d10-4d10 +0 4 2 80 mph (8 squares) Medium-size +/-0 1/4 1d10-2d10 +1 2 1 60 mph (0 squares)[/CODE] Some quickly jotted-down feat ideas ... Aerodynamic Design This airship is well-designed with smooth contours that help her cut through the sky. Benefit: The airship has a +2 to Maneuverability. Improved Aerodynamic Design This airship is sleek, slim, and fast. Prerequisite: Aerodynamic Design Benefit: The airship has an additional +1 to Maneuverability and +10 mph to speed. Overpowered Engine The engineers shoehorned an almost too-large engine into this airship’s fuselage. Benefit: +20 mph to speed, −2 to maneuverability Ease of Repair This airship is an engineer’s dream. She is well-put together and easy to fix. Benefit: A character repairing this airship receives a +2 bonus on Repair checks Quirky Controls This ship has been salvaged, re-salvaged, retrofitted, and jury-rigged many times. Her controls are hard to get to know, but she responds like a dream to those who know her well. Benefit: A pilot that is unfamiliar with the controls of this airship has a -2 penalty to all Pilot checks because of their peculiar design. To become familiar with the airship a character must be the primary pilot (i.e. fly the ship 75% of the time) for 1 month. Special: A pilot with Airship Operation (Exotic) can become familiar with this airship's controls after flying it for 10 hours and spending an Action Point. Old Soldier This airship has been around for years, perhaps even centuries, and is well-known to other pilots. Benefit: The airship gains a Reputation bonus of +3. This functions just like a character's reputation bonus. Special: This feat can be taken multiple times. Its effects stack. Extra Gun Points This airship is armed and dangerous. Many weapons bristle from her fuselage. Benefit: The airship has an additional number of gun points as found on Table: Stock Airships. Special: This feat can be taken multiple times. Its effects stack. .30 caliber machinegun: Gun Points 1. .50 caliber machinegun: Gun Points 2. Light Cannon: Gun Points 4. Medium Cannon: Gun Points 6. Heavy Cannon: Gun Points 8. i.e. A Huge stock gunship has 4 gun points. It could have 2 .50 calibur machineguns, or 4 .30 calibur machine guns, or 1 light cannon. If the airship had 1 instance of the Extra Gun Points feat, it would have 8 gun points. It could have twice as many of each of those guns, or 1 heavy cannon, or a medium cannon and a .50 calibur machine gun ... any combination of guns adding up to 8 gun points. Improved Armor This airship has had extra armor plating bolted on or built in. She is tougher than other airships of her class. Benefit: The airship’s hardness is increased by +2. Special: This feat can be taken multiple times. Its effects stack. Deceptively Decrepit This ship looks like she’s about to just fall apart, but looks can be deceiving. Benefit: The airship has a +2 bonus on Initiative checks as enemy pilots are often taken by surprise at how well it can maneuver. Special: The airship loses its bonus to Initiative if the opponents succeed on a reputation check to recognize the airship. Airship Reputation Airships can have reputations just like heroes. Reputation is used to determine whether another character (a GM character) recognizes an airship. An airship has a starting reputation of +0 (unless it has the Old Soldier airship feat). When the pilot of an airship gains a bonus to his reputation bonus, the reputation of the airship increases by the same amount. Airship reputation functions exactly like character reputation. Edit: Forgive the ugliness of the table ... I've never been able to get things to line up right. :\ [/QUOTE]
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