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NC Game Day (Dates posted for NCGDVI-VII on top of page 16)

Rel said:
Well it looks like the boards are back up, hopefully to stay. Having been through several hurricanes here in NC I know that sometimes the return of power can be sporadic.

I talked with Rasyr via e-mail and he has generously offered to send us a few door-prizes. In addition he has offered that if anyone wants to GM a game of HARP that he will send them a free copy of the game. If you're interested in doing this please post about it here and I'll let you know what you need to do. But anybody wanting to do this should probably act fast.


I've been toying with the idea of hosting a second game but I don't know the system or even what it is about. I'd have to know more.

Gerzel
 

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I subscribed to the wrong link and waited patiently for someone to start talking and ...


Well, now I'm waiting in the write thread at least :P

Rel, I saw your Orcz game scheduled, are you still running Sky Galleons?

Henry, any room left in your Eberron game?

AtR
 

adamantineangel said:
I subscribed to the wrong link and waited patiently for someone to start talking and ...


Well, now I'm waiting in the write thread at least :P

Rel, I saw your Orcz game scheduled, are you still running Sky Galleons?

Henry, any room left in your Eberron game?

AtR

I won't be running Sky Galleons this time around though it is likely that I will at the January Game Day. So while you won't get to play it, you won't exactly be missing it either. If you're looking for something in the d20 Modern vein, I've heard nothing but good things about Belen's Chronicles of Carolina game.

Henry's Eberron game is currently full but he was contemplating running something else as well. Not sure if he has come to a decision on that yet.
 

A-Angel, sorry to hear about the mis-subscribing. I unfortunately have no more seats left, but keep looking, because the registrations traditionally have one or two drop-outs or replacements at the last minute. Alternately, Jeph's Feng Shui is likely going to kick major butt, if it's anything like his style from the January Gameday Feng Shui game. Awesome system + Awesome GM = good times.

I need to make a decision for my evening game this weekend. If I go with it, it will be definitely posted by the weekend. If I do it, it will be a come-one, come-all miniatures game, done with one other GM, and very RPG light, in the style of WotC's Gencon Dungeon Delve. There won't be a limit on the number of players.
 


Best suggestions I have:

1) Find something that will appeal to as many people as possible to run. What I'm about to say won't help now, but it might help in future Gamedays: When you are at the Gameday, ask people what they might like to see run. While it's cool to ask online, the people who respond aren't always the people who will finally show up when all is said and done. In absence of empirical evidence, pick a perennial favorite game system, or go the other tack and pick something totally off the wall but with cool subject matter, something people will say, "I've always wanted to try that!" Including a door prize, while not necessary, can also help draw people.

2) When Planning the game, try to come up with an interesting situation or set-piece that serves as the climax. A fight in a dungeon is one thing, a fight in an apartment complex with 2 score unkillable zombies, as tenants run around fighting or screaming is another.

Write up a couple of elements that can be included or excluded as time demands. You want your 5-hour game to last at least 4 hours, just so the party who unexpectedly solves your game in record time aren't stuck with nothing to do for 2 hours. Conversely, the party that flounders and stumbles may need to pick up the pace a little after they get back on their feet.

3) If it's a game system you've rarely or never run, get your regular game group to playtest it for you. Playtest anyway, even if it is something you've run, unless you've run this adventure before. Identify the rough spots based on your playtest.

4) Ham it up like a mother. Anything from voice characterizations, to props, to colorful descriptions, make even games with boring rules systems fun.

5) One thing I frequently do is to create the PC's beforehand, so as to make them fit the scenario, highlight new game rules that are cool and give them exposure, and to ensure that those who are trying the game system for the first time have to do as little work as possible in playing. Spell out each and every special ability of each PC, and don't give them too many.

6) Finally, have fun with it, because people remember you by your game style as much as they do your personality and appearance.

Most of these are conclusions I've come to, as well as tips I've picked up from Rel, Piratecat, and other DM's I've met, and for me they've worked pretty well so far.
 

adamantineangel said:
Or maybe I should run something after all ...

Anyone want to help break-in a first time Gameday GMer?

AtR

I might. What kind of game would you like to host? Genre? Style? System?
 


Into the Woods

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