Henry
Autoexreginated
Old One said:Armor as damage conversion. We will be using this variant. Armor converts damage equal to its AC bonus from lethal to non-lethal for physical attacks. Note that most magic, such as energy effects, is not subject to damage conversion. I will be providing your PC with an armor type I feel is most appropriate. Feel free to petition for an armor change if you feel it is warranted.
...The trade-off on armor conversion is the affect on class-based defensive bonus. You class-based defensive bonus is limited to the maximum DEX bonus for the armor you are wearing.
Two things:
--Does this mean that, theoretically, Antonius could wear leather armor? 2 damage conversion, +6 max dex and class defense bonus, and +0 for attacks & skill & magic use checks? Not petitioning, mind you, but it'd be useful to know in a pinch.
--Does the Force Talent's damage (if converted to lethal) count as physical damage for armor? And would all non-lethal damage not be affected by armor?
Death/Dying/Etc - We will be using the Grim Tales mechanics for this (with a few adjustments), but will be using the BCCS Healing/Healing Talents. This includes Massive Damage Threshhold, a slightly enhanced range before death for those with higher CON scores, etc. This also means limited insta-heals...aside from Vercinius's medic ability and some magic items.
What was the name of that stuff from Black Company - the Red Draught, or something?
Caster Fetishes. I will probably provide the 2 casters with fetishes totaling +X in Magic Use bonuses, but allow you flexibility on how you want to break the fetishes up.
Cool.