NC Starcraft: Battle for Tarsonis

fiddlerjones

First Post
Since Kerrigan's stunning victory high above Tarsonis, it has remained an uninhabited wasteland, but now, five years after the end of the Brood War, the Terran Dominion has set its sights upon reclaiming the former Confederate capital world. Since its defeat by Kerrigan's Zerg broods, the crippled Dominion has been struggling to reclaim lost territory in an initiative known as the Reclamation. If successful, the liberation of Tarsonis will be their first major victory in nearly three years. You are a soldier in the Dominion military force which stands poised to recapture the lost world. The Dominion government, your life, and humanity itself depends on your victory here.


There will be a large-scale battle event taking place Saturday May 12 in Durham, NC at Sci-Fi Genre, a local gaming store. The system will be True20 Starcraft, which some of y'all may remember from the last NC Gameday, and the setup will resemble somewhat an RPGA "Battle Interactive," with each player controlling a soldier in the Terran Dominion Military.

If you're interested, email store@scifigenre.com with your name and experience level with True20. All experience levels, beginners to experts, are welcome.

If you have any questions, I'll be happy to answer them here.
 

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Do you have any online examples of stats, characters, scenario, etc. (from this or last session)? I'm nowhere near Durham but would love to see how you're managing the game...
 


As well you should, amazing system and incredibly adaptable, hence the Starcraft rules i came up with (which are still a work in progress but i'm happy to send you the latest edition if you want to give them a shot).

Examples will be forthcoming soon.
 
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Those of you in the Triangle area should check this out -- Chris(fiddlerjones) is a good DM, and this'll be a one-of-a-kind event.
 

I won't be able to make it to this game, but I'd love to hear about how you guys converted SC.

I'll be shooting ya an email shortly.
 

Drowbane said:
I won't be able to make it to this game, but I'd love to hear about how you guys converted SC.

I'll be shooting ya an email shortly.

Chris/fiddlerjones can tell you more, as he is the real driving force behind True20 Starcraft, but it was surprisingly easy to do, given how modular True20 is.

The big things were getting the Zerg down stat-wise, creating new feats to evoke the flavor of the setting, and designing the array of PC-controllable vehicles.
 

It was actually a very easy conversion. I'm still tweaking the vehicles, but they should be ready by the 12th, in time for the game. You asked for examples, so here's the first. True20 uses a relatively small number of "roles," or classes, which gain four feats at first level and one every additional level. In addition, each character has a "background," usually representing his race.

True20 Starcraft has three general roles: Grunt (full BAB warrior type), Tech (cleric BAB, high-skill expert type), and Psion (wizard BAB, able to use psychic powers).

Backgrounds represent the character's basic military training rather than his race, since all PCs will be Terran. The following is an excerpt from the True20 Starcraft Terran Handbook:

training backgrounds

Every Terran in the Dominion’s military receives intensive, specialized training to prepare him for the ravages of service. Choose one such background at first level, representing the type of training your character has received.

Marine – The marine is the basic infantry unit of the Terran Dominion military. Highly trained from their youth, they neglect all else in the name of combat prowess. Marines can be found in nearly every engagement the Terrans have ever participated in, from large-scale assaults to discreet, surgical operations.
Bonus Feats: Combat Armor Training, Weapon Training (Gauss Rifle)
Equipment: C-14 “Impaler” Gauss Rifle, Standard Combat Armor, Stim Packs (5)

Firebat – The Terran Firebat is an armored shock trooper known for its trademark flamethrower. Their ranks are comprised mainly of those individuals who find difficulty fitting in to Dominion life and have had to be “reconditioned.” Since the first discovery of Zerg xenomorphs, the number of Firebats in service to the Dominion has increased dramatically due to their effectiveness in close combat.
Bonus Feats: Combat Armor Training, Weapon Training (Perdition Flamethrower)
Equipment: Light Flamethrower, Firebat Combat Armor, Stim Packs (5)

Medic – The combat medic is one of the most vital parts of any Terran strike force. Trained in first aid and specialized in the use of the Terran Apollo™ combat medical apparatus, they keep the other forces fighting. Since the Apollo™ was introduced, the effectiveness of Terran ground troops has nearly doubled due to the work of medics.
Bonus Feats: Combat Medic, Skill Focus (medicine)
Equipment: Assault Pistol, Apollo™ Combat Medical Apparatus, Light Protective Gear, Optical Flares (3)

Pilot – The pilot specializes in operating one of the Terrans’ combat vehicles. Whether he is at the helm of a Goliath, a Siege Tank, a Wratih, or even a Battlecruiser, the pilot is truly a fearsome foe. While he lacks the combat skill of a marine or firebat on his own, within his vehicle of choice he proves his true worth.
Bonus Feats: Vehicular Combat, Skill Focus (pilot)
Equipment: Assault Pistol, Light Protective Gear, Optical Flares (3)

Engineer – The engineer is there when an obstacle stands in the way of the Terran military machine. He is adept in structural technology, well-versed in explosives and ballistics. When the Terrans need heavy personnel weaponry or demolitions, they call on the Corps of Engineers.
Bonus Feats: Talented (Demolitions, Disable Device), Weapon Training (Rocket Launcher)
Equipment: Assault Pistol, Gungnir Rocket Launcher with Rockets (4), Grenade [Frag or Shock] (3), Terran Advanced Demolition Compound (3), Light Protective Gear

Ghost – The Ghost is the Terrans’ psionic special operations unit. Trained from infancy, Ghosts are humans with high psionic potential who are directed and taught to use it on the battlefield. With the ability to read thoughts, enhance their physical abilities, and render themselves invisible to those with weaker minds, Ghosts are used primarily for swift, specific strikes where larger forces prove too cumbersome.
Bonus Feat: Mind Touch*, Weapon Training (C-10 Canister Rifle)
Equipment: Light Stealth Armor, C-10 Canister Rifle, Assault Pistol


More examples will be forthcoming. The next will likely be a sample character sheet. Hope to see you all there.
 

Here's a sample character from the Gameday scenario. Jacob "BLACKJACK" Philips is a Terran Firebat whose personality runs in the vein of Jayne from Firefly. If you have any questions about the stats or anything, feel free to post them.


Name: Lance Corporal Jacob Philips
Call Sign: BLACKJACK
Background: Firebat
Level: Grunt 2
Abilities: Str +1 Dex +1 Con +3 Int 0 Wis +2 Cha -1

Saving Throws:
• Fortitude +5
• Reflex +1
• Will +2
• Toughness +7

Speed: 20’
Initiative: +2

Equipment: Perdition Flamethrower (12 shots)
Terran Assault Pistol (20 shots)
5 Stim Packs
2 Fragmentation Grenades

Virtue: Brave
Vice: Wrathful

Combat Bonus: +2
Attacks: Perdition Flamethrower, 30’ line (+6, Reflex DC 14 half)
Assault Pistol +3 ranged (+4)
Frag Grenade (+6, 20’ area, Reflex DC 15 half)
Combat Slam +3 ranged (+4)

Defense: Dodge 15
Parry 13

Skills: Climb +1, Jump +1, Notice +7, Survival +7

Feats: Weapon Training (Perdition Flamethrower), Combat Armor Training, Dodge x2
Need a Light? (Full-round action, -2 save DC, 30’ cone with flamethrower)
Firebat Tactician (Add Wis to flamethrower dmg)
Weapon Focus (Perdition Flamethrower)

Core Ability: Fearless
You are completely immune to fear effects (including being shaken from the wounded condition) unless the source is 5 levels or more higher than you.


So that's a sample character. The soldiers for the scenario next weekend might be slightly less detailed, but along the same lines. Stay tuned for the next sample, more than likely stats for one of the Terran vehicles.
 

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