Near and Far-Sighted PC and NPC


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For a character who can't see far away, I'd reduce spotting ranges (See terrain types in SRD), as well as increase penalties for range increments.

For a character who can't see up close it's more complicated. I would impose a -5 penalty on all skills relying on detailed observation, like appraising a gem, or crafting a sword, or picking a lock. With appropriate role-playing a near-sighted character could overcome some (though not all) of these penalties.
 

I've often though that for those who employ Hindrances to give bonus feats a penalty of poor eyesight would be excellent. Everything has 20% concealment except for when you are wearing your glasses. Glasses should probably cost around 100 gp, break under certain situation (long falling, massive damage, sonic attacks), and be easily replaced. Poor player who accepts that trade...
 

Another simple method would be to give balanced bonuses/penalties to Search/Spot.

Example: An extremely nearsighted character would have a -5 penalty to Spot, but due to being very aware of what he *can* see gains a +5 bonus to Search.
 

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