"Necessary Evil" OOC


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Here's what I have for Helis

[sblock=Abilities] ( 72 pp)
Strength 6 , Stamina 6 , Agility 4 , Dexterity 6 , Fighting 8 , Intellect 2 , Awareness 2 ,Precence 2 .
[/sblock]

[sblock=Powers] ( 52 pp)
-Sword [Fluff Name] ( Damage 4 [Power name] : STR based, Affects insubstantials 2 [Power feat], Multiattack 10 [Extra], Penetrating 10 [Extra]) · 26 point/s
<PF>Lance [Fluff Name] ( Damage 4 [Power name] : STR based, Accurate 2 [Power feat], Penetrating 7 [Extra], Reach (melee) 3 [Power feat], Secondary effect 10[Extra]) · 1 point/s
<PF>Shield retort [Fluff Name] ( Damage 4 [Power name]: STR based, Alternate resistance (Fortitude), Reaction 3 (Opponent misses with a close attack)[Extra]) · 1 point/s
<PF> Bow [Fluff Name] ( Damage 4 [Power name] : STR based, Multiattack 10 [Extra], increased range [Extra], homing 2 [Power feat] ) · 1 point/s
-Heracles Armor [Fluff Name] ( Device [Power name]: Elemental energy group. Immunity 10: Life support. Protection 6, Imp. Regeneration 10, Source: Sunlight. Speed 2) · 23 point/s
[/sblock]

[sblock=Advantages] ( 14 pp)
Accurate Attack 1 ,All out attack 1 , Close attack 2 ,Defensive Attack 1 ,Evasion 1 , Fearless 1 ,Instant up 1 ,Power attack 1 ,Teamwork 1 ,Takedown 1 ,Move by action 1 ,Interpose 1 ,Critical strike 1 ,
[/sblock]

[sblock=Skills] ( 9 pp)
Acrobatics 4 (+ 8 ),Deception 0 (+ 2 ),Athletics 4 (+ 10 ),Expertise( Military ) 2 (+ 4 ),Insight 0 (+ 2 ),Treatment 0 (+ 2 ),Persuacion 0 (+ 2 ),Technology 0 (+ 2 ),Close Combat1 0 (+ 8 ),Vehicles 0 (+ 6 ),Sleight of Hand 0 (+ 6 ),Ranged Combat1 0 (+ 6 ),Ranged Combat2 0 (+ 6 ),Ranged Combat3 0 (+ 6 ),Perception 4 (+ 6 ),Intimidation 0 (+ 2 ),Investigation 0 (+ 2 ),Stealth 4 (+ 8 ),
[/sblock]


[sblock=Offence]
Initiative: 8
Sword + 10 Attack for DC: 25 Range: Melee
Lance + 10 Attack for DC: 25 Range: Range 25, Reach 10
Shield + 10 Attack for DC: 25 Range: Melee
Grab + 10 Attack for DC: 16 Range: Ranged
Unnarmed + 10 Attack for DC: 21 Range: Melee
Throw + 6 Attack for DC: 21 Range: thrown 20 ft
[/sblock]


[sblock=Defence] ( 6 pp)
Dodge: 6 Parry: : 8
Toughness: 12
Fortitude: 6
Will: 6[/sblock]
 
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Here's what I have for Helis

[sblock=Abilities] ( 72 pp)
Strength 6 , Stamina 6 , Agility 4 , Dexterity 6 , Fighting 8 , Intellect 2 , Awareness 2 ,Precence 2 .
[/sblock] fine

[sblock=Powers] ( 52 pp)
- Sword ( Damage 4 : STR based, Affects insubstantials 2, Multiattack 10, Penetrating 10,  ) · 26 point/s
<PF>Lance ( Damage 4 : STR based, Accurate 2, Homing 1, Penetrating 2, Reach (melee) 2, Reach (Ranged) 5, Secondary effect 10.  ) · 1 point/s
<PF>Shield retort ( Damage 4 : STR based, Alternate resistance (Fortitude), Reaction 3 (Opponent misses with a close attack)  ) · 1 point/s 31
<PF> Bow ( Damage 4 : STR based, Multiattack 10, increased range, homing 2  ) · 1 point/s
- Heracles Armor ( Device : Elemental energy group. Immunity 10: Life support. Protection 6, Imp. Regeneration 10, Source: Sunlight. Speed 2  ) · 23 point/s
[/sblock] Can you please use a notation/format more similar to the one in the SRD or rulebook? I'm not sure how your increased range works. Also your shield retort will not be working most of the time, as you cannot change your array as a reaction.

[sblock=Advantages] ( 14 pp)
Accurate Attack 1 ,All out attack 1 , Close attack 2 ,Defensive Attack 1 ,Evasion 1 , Fearless 1 ,Instant up 1 ,Power attack 1 ,Teamwork 1 ,Takedown 1 ,Move by action 1 ,Interpose 1 ,Critical strike 1 ,
[/sblock] fine

[sblock=Skills] ( 9 pp)
Acrobatics 4 (+ 8  ),Deception 0 (+ 2  ),Athletics 4 (+ 10  ),Expertise( Military ) 2 (+ 4  ),Insight 0 (+ 2  ),Treatment 0 (+ 2  ),Persuacion 0 (+ 2  ),Technology 0 (+ 2  ),Close Combat1 0 (+ 8  ),Vehicles 0 (+ 6  ),Sleight of Hand 0 (+ 6  ),Ranged Combat1 0 (+ 6  ),Ranged Combat2 0 (+ 6  ),Ranged Combat3 0 (+ 6  ),Perception 4 (+ 6  ),Intimidation 0 (+ 2  ),Investigation 0 (+ 2  ),Stealth 4 (+ 8  ),
[/sblock] fine


[sblock=Offence]
Initiative: 8
Sword + 10 Attack for DC: 25 Range: Melee
Lance + 10 Attack for DC: 25 Range: Range 25, Reach 10
Shield + 10 Attack for DC: 25 Range: Melee
Grab + 10 Attack for DC: 16 Range: Ranged
Unnarmed + 10 Attack for DC: 21 Range: Melee
Throw + 6 Attack for DC: 21 Range: thrown 20 ft
[/sblock] will look at this after your powers are clear to me.


[sblock=Defence] ( 6 pp)
Dodge: 6 Parry: : 8
Toughness: 12
Fortitude: 6
Will: 6[/sblock] fine, but none of your defenses hits the PL cap, but Parry/Toughness
Current math:

Abilities 72 + Powers 52 + Advantages 14 + Skills 9 + Defenses 6 = 153 PP
 

Increased range turns a melee attack into a ranged attack. I thought this way to list powers was easy to read, just the power and the bunch of stuff into it

So:
Sword [Fluff Name] (Damage 4 [Power name]: STR based, Affects insubstantials 2 [This is a power feat], Multiattack 10 [This is an extra, 10 ranks to make up for the 6 extra ranks from STR], Penetrating 10 [same here]


As for Shield retort, I was thinking on attacking with one of the powers in the array and then switching to Shield retort
 

Shield Retort:
Switching between Alternates requires a free action and can be done once per turn.
Attacking with one power and switching to shield is fine. But if you want to use another power in the next turn, this switch back will be the only allowed switch for this round. You cannot switch powers both the beginning and the end of your turn.
Also reaction increases the cost for each rank and you have 10 ranks (damage plus strength).

Sword [Fluff Name] (Damage 4 [Power name]: STR based, Affects insubstantials 2 [This is a power feat], Multiattack 10 [This is an extra, 10 ranks to make up for the 6 extra ranks from STR], Penetrating 10 [same here]
Looks fine. Can you do the same for the lance, please.
 

So I can do it half the times right? I know it increases the costs, as do the other extras in the sword power, they all cost the same.

Will do.
 

<PF>Shield retort [Fluff Name] ( Damage 4 [Power name]: STR based, Alternate resistance (Fortitude), Reaction 3 (Opponent misses with a close attack)[Extra]) · 1 point/s

<PF>Shield retort [Fluff Name] ( Damage 4 (4 PP) [Power name]: STR based, Alternate resistance (Fortitude) (0 PP), Reaction +1 (10 PP) (Opponent misses with a close attack)[Extra]) · 14 point/s

or

<PF>Shield retort [Fluff Name] ( Damage 4 (4 PP) [Power name]: STR based, Alternate resistance (Fortitude) (0 PP), Reaction +3 (30 PP) (variable)[Extra]) · 34 point/s

Which one do you want to have?
 


Alright. I still not understand two things:

1) Elemental Energy Group in your armor write-up. What do you mean.

2) Your lance power.
By my math:

<PF>Lance [Fluff Name] ( Damage 4 (4 PP) [Power name] : STR based, Accurate 2 [Power feat] (2 PP), Homing 1 [Power feat] (1 PP), Penetrating 2 [Extra] (2 PP), Reach (Ranged) 10 [Extra] (10 PP), Secondary effect 10[Extra] (10 PP) · 29 point/s

The reach power feats make no sense to me.
 

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