HeritageTTRPG
Villager
Howdy everyone! 
I'm currently refining the rules for social negotiation in my developing TTRPG, and I'm curious to hear your thoughts on the following matter.
In a lot of tabletop RPGs, social negotiation plays a significant role in interactions between players and NPCs. However, I'm asking myself, when social negotiation shouldn't be relevant.
For example, let’s consider two very different scenarios where social negotiation might play a determining factor:
Here are a few questions I’ve been pondering:

I'm currently refining the rules for social negotiation in my developing TTRPG, and I'm curious to hear your thoughts on the following matter.
In a lot of tabletop RPGs, social negotiation plays a significant role in interactions between players and NPCs. However, I'm asking myself, when social negotiation shouldn't be relevant.
For example, let’s consider two very different scenarios where social negotiation might play a determining factor:
- Bartering with the local shopkeeper for a better price on potions.
- Trying to persuade a mother of two to sacrifice one of her children to the demon lord Gruk'Xelgoth.
Here are a few questions I’ve been pondering:
- When do you feel social negotiation rules are essential for driving the story forward?
- Do you think social negotiation should be a constant feature of every roleplaying interaction, or should it be used more sparingly, reserved for moments where it truly matters?
- Are there any exceptions where the system shouldn’t intervene, and players should rely on roleplaying or narrative cues alone?