Neck Slot Items

If you read carefully you would have noticed following things:

I said changing amulets with only properties is OK.
I never said, a magical cloak doesn´t function as a normal cloak.

Also I said, you don´t want opinons, but only approval. You don´t need approval from me, as I don´t game with you. You need approval of your DM.

So, In my home games I tend to say YES to creative ideas. I even allow a lot of things outside the rules. But your question let my *system abusal sensor* ring. If its not your intend, and the example you gave later seems like you are NOT abusing the system powerwise, i would allow switching.

BUT: you will have to pay your minor actions. Three minor actions. (draw, put on, put away) sound right to me. And you need a free hand.

A Zipper to switch slots won´t do it. This sounds like trying to circumvent action economy balance.

So, because you are desperate to get it:

Here is my approval of your idea to switch amulets mid combat. Hand it to your DM please.

Okay lol I think we actually agree :)

I am not seeking approval but playing devils advocate as I was was only joking with the boots and zipper, but serious on Neck / Head / Symbol slots.

Mmm... now how about the Hand slot ?
 

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Be the same as a foot slot, I would think - impractical to wear two, and would need to remove inner pair before getting the benefit of the outer, which I can't see happening without also removing the outer.

And from my own experience of actually wearing gloves inside mittens (it can get pretty cold up here), after removing them, you would then need to remove the inside pair from the outer, which takes at lease as long as removing the gloves themselves.

So, if wearing two pairs, it would be remove gloves, remove first pair from second, stow (or drop) first pair, put on second - for however many actions sound appropriate. If you do want to allow such in combat behaviour, 3 minors sounds right, though a bit unrealistic.

If you want to swap gloves, it would be take 2nd pair from sack, remove first pair (or remove then de-sack), put on second pair, stow firlst pair. Again, 3 minors sounds right if you want such a thing to occur, but again isn't heavy on the realism side.
 

Well, one of these questions from way back is:
What happens if you wear magical cloth armour underneath nonmagical plate mail?
I.e. do you get the AC from plate and the enhancement from cloth?

You only have 1 magical item in your torso slot, after all.
 

/sigh

Someone that sits across the table from me has just announced to the party their plan for changing a different slot item depending how the encounter goes.

Can't wait for the DM to rule on this suggestion.
 

Well, one of these questions from way back is:
What happens if you wear magical cloth armour underneath nonmagical plate mail?
I.e. do you get the AC from plate and the enhancement from cloth?

You only have 1 magical item in your torso slot, after all.

Sorry, but no. The enhancement bonus is for enhancing the magical item's mundane stats not enhancing some other item. Give that magical cloth armor to the wizard and get yourself some magical plate. Most of those magical items are designed for the classes that normally wear them anyway.

Also if you have robes that allow you to do ranged attacks without provoking combat advantage I would rule that they don't work if you wear them under plate mail. Wearing them over plate I can see. But you would still only get the best AC of the two individual items.
 

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