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[Necromancer Games] Lots of New Books and Cover Art Previews Posted!
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<blockquote data-quote="Ryan Henry" data-source="post: 2233572" data-attributes="member: 31994"><p><strong>Coils of Set</strong></p><p></p><p>Nightfall,</p><p> </p><p>Thanks for the question. </p><p> </p><p>When I first ran the modules that would become Coils of Set for my home group, I was leading them up to Necropolis. Now, this isn't an "official" prequel to Gygax's adventure, but it should be thematically close enough to use it as a lead-in for Necropolis (I can say from experience). </p><p> </p><p>There are certain details that you could change to make it even more tightly bound to Gygax's story. I'm not sure what I can tell you at this point without giving too much away, but there's a certain major villian who could be replaced with the Set Rahotep.</p><p> </p><p>In my home campaign, when I was first running this, all of the players selected deities from Necropolis, and we used a lot of information from the Khemitian sourcebook. </p><p> </p><p>I removed some of this Khemitian feel from the final copy to make it more accessible for those who don't own Necropolis or who want to place Coils of Set in their own campaign world, but it shouldn't be difficult to re-Necropolize the module.</p><p> </p><p>As far as insights into the cults of Set -- it's definitely there. There's descriptions of bizzarre, powerful rituals, statistics for priests of Set, some serpentine new opponents, maps of temples. You could easily pluck out information about these cults and drop it into your own campaign, even if you're not playing the Coils of Set module. </p><p> </p><p>The first adventure in the module is an urban mystery (with a couple of small dungeons). Every group I've run through it was appropriately terrified....</p><p> </p><p>Ryan</p></blockquote><p></p>
[QUOTE="Ryan Henry, post: 2233572, member: 31994"] [b]Coils of Set[/b] Nightfall, Thanks for the question. When I first ran the modules that would become Coils of Set for my home group, I was leading them up to Necropolis. Now, this isn't an "official" prequel to Gygax's adventure, but it should be thematically close enough to use it as a lead-in for Necropolis (I can say from experience). There are certain details that you could change to make it even more tightly bound to Gygax's story. I'm not sure what I can tell you at this point without giving too much away, but there's a certain major villian who could be replaced with the Set Rahotep. In my home campaign, when I was first running this, all of the players selected deities from Necropolis, and we used a lot of information from the Khemitian sourcebook. I removed some of this Khemitian feel from the final copy to make it more accessible for those who don't own Necropolis or who want to place Coils of Set in their own campaign world, but it shouldn't be difficult to re-Necropolize the module. As far as insights into the cults of Set -- it's definitely there. There's descriptions of bizzarre, powerful rituals, statistics for priests of Set, some serpentine new opponents, maps of temples. You could easily pluck out information about these cults and drop it into your own campaign, even if you're not playing the Coils of Set module. The first adventure in the module is an urban mystery (with a couple of small dungeons). Every group I've run through it was appropriately terrified.... Ryan [/QUOTE]
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