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Necromancer Games NOT going with current GSL.
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<blockquote data-quote="evilref" data-source="post: 4408096" data-attributes="member: 73517"><p>I think that's an oversimplification. The GSL (absent whether you like its overall language or not) doesn't discourage adventures, or campaign settings (albeit redefining races is out). I think in the main it's there to prevent or discourage new games using the system. It has a knockon effect (possibly unintended) of making certain other products harder to do.</p><p></p><p>There's certainly a much stronger focus on protecting 4e and limiting a company from putting out a cheaper version of the rulebook, or a different game using 4e and 'forking' 4e the way 3e was forked. That said, one of the oft-stated intentions of the OGL was for everyone to be 'playing the same game'. However, a number of derivations of the SRD led to very different versions of that game, so different in fact that some companies had their own licenses to put out material to support their lines.</p><p></p><p>If (and this is conjecture) that's the primary focus of the GSL then it certainly accomplishes that, but I think does so at the expense of unduly limiting other products and the protections a number of publishers would like to have.</p><p></p><p></p><p></p><p>If by lure away you mean hire then I don't see that myself. NG, as much as I like them, has never been a major seller and many of Paizo's core staff are ex-wotc employees. If WotC wanted to rehire those people I'm sure all they had to do was pick up the phone, not create a new license to drive writers towards them. Moreover, both of those companies primarily produce work created by freelancers. Those freelancers are as able to write for WotC (who also use a lot of freelancers) as they are for any other company in the industry. WotC also pays if not the best then among the best rates in the industry, so certainly on a financial basis there's no disincentive there for succesful writers to write for them.</p></blockquote><p></p>
[QUOTE="evilref, post: 4408096, member: 73517"] I think that's an oversimplification. The GSL (absent whether you like its overall language or not) doesn't discourage adventures, or campaign settings (albeit redefining races is out). I think in the main it's there to prevent or discourage new games using the system. It has a knockon effect (possibly unintended) of making certain other products harder to do. There's certainly a much stronger focus on protecting 4e and limiting a company from putting out a cheaper version of the rulebook, or a different game using 4e and 'forking' 4e the way 3e was forked. That said, one of the oft-stated intentions of the OGL was for everyone to be 'playing the same game'. However, a number of derivations of the SRD led to very different versions of that game, so different in fact that some companies had their own licenses to put out material to support their lines. If (and this is conjecture) that's the primary focus of the GSL then it certainly accomplishes that, but I think does so at the expense of unduly limiting other products and the protections a number of publishers would like to have. If by lure away you mean hire then I don't see that myself. NG, as much as I like them, has never been a major seller and many of Paizo's core staff are ex-wotc employees. If WotC wanted to rehire those people I'm sure all they had to do was pick up the phone, not create a new license to drive writers towards them. Moreover, both of those companies primarily produce work created by freelancers. Those freelancers are as able to write for WotC (who also use a lot of freelancers) as they are for any other company in the industry. WotC also pays if not the best then among the best rates in the industry, so certainly on a financial basis there's no disincentive there for succesful writers to write for them. [/QUOTE]
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