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Necromancer Games shutting down next year.(UPDATE post 93)
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<blockquote data-quote="Mystaros" data-source="post: 3374190" data-attributes="member: 3921"><p>Mechanurge,</p><p></p><p>Tegel Manor is scheduled to be the last Judges Guild product produced by Necromancer Games; I sincerely hope they can release it in the deluxe format they have planned, as it will be a seriously kick-ass product.</p><p></p><p>Goodman Games, through Eostros (the Geilman's company) will release updated, revised versions of classic Judges Guild adventure modules.</p><p></p><p>Adventure Games Publishing (my company) will release all-new products designed and licensed for use with Castles & Crusades, starting with the Free RPG Day 16-page booklet, Tell Qa: Northern Bastion of the Falling Empire in June. After that the plan is to release Ravaged Ruins of the Roglaras, followed by (I think) a general, broad gazetteer for the ENTIRE continent of the Wilderlands (an area the size 270 campaign maps, or 15 total Wilderlands). The plan will be to release further Wilderness books and new modules for the Wilderlands proper, and gazetteers covering nine campaign maps worth of each of the "other" sections of the world (i.e., each gazetteer would cover an area the size of nine campaign maps, with a 15-mile per hex map, with detail somewhere between that of the classic booklets and the current boxed set). The first of those gazetteers will probably cover the Kingdom of Karak and the Demon Empires. The Wilderness books will start with the Falling Empire of Viridistan, and each would have 18 to 24 hex maps like in the Mines of Custalcon, Shield Maidens of Sea Rune, and so forth. The first Wilderness book will probably cover the core of Smyrsis Province, to tie in with the Tell Qa booklet.</p><p></p><p>After that, I dunno. Also, somewhere in there, a Castles & Crusades book on Psychic powers, a monster book or two, and maybe a book or two on cultures and/or histories of the Wilderlands. Plus a couple of modules.</p><p></p><p>That is, when I can get to it all. I'm already way behind my planned schedule, but the day job comes first (gotta pay the bills; my landlord doesn't accept payments in unsold merchandise) Pray for me to win the lottery... boy, will I have a field day in this industry! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mystaros, post: 3374190, member: 3921"] Mechanurge, Tegel Manor is scheduled to be the last Judges Guild product produced by Necromancer Games; I sincerely hope they can release it in the deluxe format they have planned, as it will be a seriously kick-ass product. Goodman Games, through Eostros (the Geilman's company) will release updated, revised versions of classic Judges Guild adventure modules. Adventure Games Publishing (my company) will release all-new products designed and licensed for use with Castles & Crusades, starting with the Free RPG Day 16-page booklet, Tell Qa: Northern Bastion of the Falling Empire in June. After that the plan is to release Ravaged Ruins of the Roglaras, followed by (I think) a general, broad gazetteer for the ENTIRE continent of the Wilderlands (an area the size 270 campaign maps, or 15 total Wilderlands). The plan will be to release further Wilderness books and new modules for the Wilderlands proper, and gazetteers covering nine campaign maps worth of each of the "other" sections of the world (i.e., each gazetteer would cover an area the size of nine campaign maps, with a 15-mile per hex map, with detail somewhere between that of the classic booklets and the current boxed set). The first of those gazetteers will probably cover the Kingdom of Karak and the Demon Empires. The Wilderness books will start with the Falling Empire of Viridistan, and each would have 18 to 24 hex maps like in the Mines of Custalcon, Shield Maidens of Sea Rune, and so forth. The first Wilderness book will probably cover the core of Smyrsis Province, to tie in with the Tell Qa booklet. After that, I dunno. Also, somewhere in there, a Castles & Crusades book on Psychic powers, a monster book or two, and maybe a book or two on cultures and/or histories of the Wilderlands. Plus a couple of modules. That is, when I can get to it all. I'm already way behind my planned schedule, but the day job comes first (gotta pay the bills; my landlord doesn't accept payments in unsold merchandise) Pray for me to win the lottery... boy, will I have a field day in this industry! :) [/QUOTE]
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