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Necromancer Games: Tough Adventures
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<blockquote data-quote="Gothmog" data-source="post: 2095324" data-attributes="member: 317"><p>I love the NG modules, especially because of their difficulty. I will admit I'm a pretty bad module snob- the only companies I will consider modules from are Necromancer, Monkey God (now out of d20), and Green Ronin (mostly Freeport series). One thing that really annoys me now is "CR appropriate encounters" which most publishers follow religiously. I've always followed the idea that if something makes sense and should be in the world in a given area, it will be there, no matter if the PCs go there or not. NG modules tend to follow this same rule, and its up to the PCs, not the module designers, to determine how to hande the situation when it comes up. Running a NG module with a "kick in the door and clear the level" mentality will end up with a lot of deaths. Instead tactics, battle plans, and deception are needed to get around/win certain encounters, which I find makes for a much more enjoyable game. Kudos to NG! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 2095324, member: 317"] I love the NG modules, especially because of their difficulty. I will admit I'm a pretty bad module snob- the only companies I will consider modules from are Necromancer, Monkey God (now out of d20), and Green Ronin (mostly Freeport series). One thing that really annoys me now is "CR appropriate encounters" which most publishers follow religiously. I've always followed the idea that if something makes sense and should be in the world in a given area, it will be there, no matter if the PCs go there or not. NG modules tend to follow this same rule, and its up to the PCs, not the module designers, to determine how to hande the situation when it comes up. Running a NG module with a "kick in the door and clear the level" mentality will end up with a lot of deaths. Instead tactics, battle plans, and deception are needed to get around/win certain encounters, which I find makes for a much more enjoyable game. Kudos to NG! :D [/QUOTE]
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