I just finished running The Fane of the Witch King by Necromancer Games and it ended in, not one, but two TPKs. I have plenty of Necro modules and they seem to all have one thing in common: They are very challenging.
Each encounter seems to cause the players to expend more resources than is typical given the party level and EL. Now, mind you, I enjoy a good challenge, but it seemed almost too much, too often. The players were having fun to a degree, but 2 TPKs put a damper on their enthusiasm.
Has anyone else found this to be the case with Necromancer modules? I enjoy them, but will have to go through them a little more carefully before running them in the future.
Each encounter seems to cause the players to expend more resources than is typical given the party level and EL. Now, mind you, I enjoy a good challenge, but it seemed almost too much, too often. The players were having fun to a degree, but 2 TPKs put a damper on their enthusiasm.
Has anyone else found this to be the case with Necromancer modules? I enjoy them, but will have to go through them a little more carefully before running them in the future.
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