MonsterMash said:Of course at 1st and 2nd level sheer bad luck can really knock back a party as we found with an encounter with one Orc barbarian and two wardogs. So RIP Gren and we find ourselves having to look for another meat shield. Just a pity I didn't do just a little better with the dice as if Cam (the cleric) had something like a high enough strength to get positive to hit and damage modifiers it'd help speed up melee combat a bit and make him more suitable as a front rank fighter.
Hi Dave - yup, again it took a Fate Point to avoid losing your PC. Our experience so far has only confirmed that Necromancer modules are indeed tough - although we have 6 PCs, only 2 (Michael the Fighter & Loren the Wizard) are as min-maxed on combat power as a Nec module assumes, going from what Clark said, so with 3 'utility' PCs (the Rogues Nip & Armando, the Monk Kai) and your mediocre-physical-stat Cleric, the group is a bit short on smackdown. On the bright side this means the scenario should stay challenging even if you reach ca 8th level before the end, which would probably take about a year's play.
