While they definitely have the advantage when dealing with bodies of water, the advantage in overland speed wouldn't be that great in the end - zombies can't hustle. Single move per round only.Darklone said:Start to calculate how far a non-tiring army of zombies walks per day... through rivers...
Oh absolutely. In any war of attrition, the necromantic army just plain wins. No food or water requirements, no need to rest, not subject to disease, etc. The long and short of it is that against an army of the dead if you dig in, you lose.smootrk said:Another point, as the two armies battle there are losses on both sides, but the Necro side just starts animating the fallen 'living' army bodies to replace his losses, while the living must go out and recruit or shanghai/draft more.
Huhm. Soldiers that don't complain, don't eat, don't run away and that follow every given order at once.lukelightning said:I think an army of mindless undead, even with intelligent commanders, would be at a huge disadvantage to a regular army. Skellies and zombies are dumb. D-U-M-B. No tactics other than "kill" and they can't be given complicated orders.
Darklone said:Huhm. Soldiers that don't complain, don't eat, don't run away and that follow every given order at once.
Kavok said:What about cost issues? Lets assume the Necromancer isn't taking leadership.
25gp per HD of undead, is that crippling in the long run?
25gp per human warrior skeleton doesn't sound like a fantastic idea.
However logistics costs of a living army might be just as bad if not worse.