Aereas
First Post
I have been running my group through this path for the last couple months now and we just finished adventure 6. In the treasure vault is a rather strange item which reads as follows:
Mystery. Something that appears to be a block of cheese with one slice cut out of it. It detects as possessing overwhelming necromantic magic, but all attempts to identify its powers fail. Market value 200 gp as a curio.
Now, I can see the humor in watching my players cast spell after spell trying to identify this item and gaining nothing from their efforts. However, I was wondering if there was any special idea in mind when this item was created or if anyone has seen/done anything more with this item?
As of currently I have only read through half of the 7th adventure but it wouldn't surprise me to find out that it could play a hidden role in a later adventure (My players have kept the ring from the fire mages tomb in adventure 3 for a similar reason - though none were too pleased about the curse on the tomb that would have pretty much killed whoever touched it with no chance for survival). Even if the item has no particular plot benefit I was trying to think of something interesting to do with it (not necessarily powerful but just unique) as one of my players is a Dread Necromancer.
Secondly; I can clearly see what level the adventures are designed for but do the adventures assume that players will have allies traveling with them during the missions? Torrent is set to travel with them right from the start. Along the way they befriended/rescued Crystin and Tiljann as well and now have those three as a permanent addition. Katrina is written as spending her time in Lyceum to help with the PC's image but none of the other characters have any particular mention either way much past when they joined. [I did really like how the following adventure actually had side bars to handle Crystin's visions if she was there and would have liked to continue seeing some in later ones as well, but thats another topic]
Thanks in advance for any insights given on these two questions.
Mystery. Something that appears to be a block of cheese with one slice cut out of it. It detects as possessing overwhelming necromantic magic, but all attempts to identify its powers fail. Market value 200 gp as a curio.
Now, I can see the humor in watching my players cast spell after spell trying to identify this item and gaining nothing from their efforts. However, I was wondering if there was any special idea in mind when this item was created or if anyone has seen/done anything more with this item?
As of currently I have only read through half of the 7th adventure but it wouldn't surprise me to find out that it could play a hidden role in a later adventure (My players have kept the ring from the fire mages tomb in adventure 3 for a similar reason - though none were too pleased about the curse on the tomb that would have pretty much killed whoever touched it with no chance for survival). Even if the item has no particular plot benefit I was trying to think of something interesting to do with it (not necessarily powerful but just unique) as one of my players is a Dread Necromancer.
Secondly; I can clearly see what level the adventures are designed for but do the adventures assume that players will have allies traveling with them during the missions? Torrent is set to travel with them right from the start. Along the way they befriended/rescued Crystin and Tiljann as well and now have those three as a permanent addition. Katrina is written as spending her time in Lyceum to help with the PC's image but none of the other characters have any particular mention either way much past when they joined. [I did really like how the following adventure actually had side bars to handle Crystin's visions if she was there and would have liked to continue seeing some in later ones as well, but thats another topic]
Thanks in advance for any insights given on these two questions.