Necromantic Machines

James Maliszweski presents twelve evil, bone-chilling contraptions that rely on the power of necromancy. This 6-page PDF, packed with frightening machines suitable for any fantasy campaign, opens a doorway to evil that any DM will be glad to lead his players through.
 

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Having enjoyed A Dozen War Trophies as much as I did, I decided to try out A Dozen Necromantic Machines...or is it A Dozen Necromantic Devices? The titles says "Machines", the introduction says "Devices". I prefer the latter, as the word "Machines" actually almost turned me off the product, fearing that it was either modern or steam-punk in nature, which doesn't float my boat. However "Machines" is how it's listed in RPGNow so I'll assume that is what it is supposed to be. Anyway, suffice to say that this product is about a dozen items of a necromantic nature.

Appearances - This product is in landscape format, which I'm notorious for despising. Such a fact doesn't bother me so much in such a short product, though, as there's very little chance that I'd bother printing it out as a whole rather than simply cutting and pasting what I intended to use from it to usual stat blocks and treasure references I print in preparation for my games. There is no art, just thick black borders running down both sides of each page to waste the ink of anyone who actually does print it out. The text layout is very tasteful and easy to read.

Content - In addition to the twelve necromantic devices, this product also contains a new alchemical material (Caoutchouc), a new type of metal (Grave Steel), and a new spell (Legion of Zombies). The devices are all fairly cool and don't really have as much of a technology feel as the introduction seems to think, a few exceptions aside. My personal favorites include the Shadow Flask, the Grail of Zombies, and the Devouring Engine. Much awesomeness. The new alchemical material isn't too interesting, but Grave Steel is interesting and the Legion of Zombies spell should be a part of any self-respecting necromancer's repertoire.

In Conclusion - At barely more than a buck in price, this is a must have for any DM who makes use of necromancers as villains and several of the items aren't terribly illogical for PC use if they can get past the dark nature of their magic. The only way this product could have been better is if some of the more mundane devices like the Ghoul Stone (a rock that explodes with a paralyzing gas) were left out in favor of more story inspiring devices like the Grail of Zombies. As it is, this product is a four star one that only fails a five star rating by inches.
 

Sometimes it’s nice to take a break from huge campaign settings and monster books to look at something small and easy to digest. In that vein, I’ve got a Dozen Necromantic Machines in front of me.

First off, it’s a small PDF at only six pages. I’m looking at it, wondering why it’s in landscape format. It has no art and no fancy borders so I don’t really see the need for it. Just to be different perhaps? I notice the black borders with some dread. For something with no art, that’s going to eat a little into the old ink. Breezing through, I notice one thing I hate in magic item formats. There are no caster prices here. We get the market cost and caster level, but no gold and experience point cost. That should be fairly standard these days.

Editing’s fairly good. About the only thing I noticed is no space between A and slain on page 2 under the second paragraph on the special rules of the Devouring Engine. The writing is fair but seems wordy at times. It probably wouldn’t be as noticeable in a larger product, but because it’s a smaller volume, it’s easy to think, “Well, that could be worded differently.” Some of the writing seems a little forced, like James is trying to place the wording in a different frame of mind. For example, he uses the word ossified a few times and I don’t know what he’s talking about.

See, when I look up that word, it’s defined as “to change into bone”. So what then are “certain qualities like that of ossified flesh.” Is it the coloration that’s bone like? Is it the texture? The weight? The feel? It is just a bone? When he mentions that the purple flesh of the Mohrg’s Tongue as ossified intestinal tissue, what does that mean? That it’s bone along with the claws of the nub?

So outside of my nagging, what do we get? We have two stones, the ghast and ghoul stone, that are like alchemical items in that they are thrown to the ground and explore, each filling a 10-foot cube. Those caught within it have to save vs Fortitude or in one case, be sickened, and in the other, paralyzed.

One of my favorites is the Dread Exoskeleton. This is an oversized skeleton that acts as +2 full plate and provides the wearer with cold resistance and heavy fortification. What level of cold resistance isn’t mentioned though and to know what heavy fortification does, you’d have to flip to the DMG. Acceptable to a point but it’d be nice to have all those details in one spot no?

Another nice touch of using necromantic energies as modern technology comes with the Life Sensor. See, this item allows the user to sense life within 60’ as if you possessed blindsight but also sense their life force levels like if you had cast the spell deathwatch. Not overpowered or anything but a nice touch and a creepy feel.

There are two other little treats here. We get the material grave steel and the spell Legion of zombies. Grave steel is a magical metal that not only reduces spell failure for armor and shields made of it, but it allows the user to add the bane ability against undead for only one +1 kick up instead of 2. The spell, Legion of zombies, is a 7th level spell that creates ‘a small army of zombies’. It’s got a bit of a dozzy for spell components and probably won’t be cast on the fly, but it can help explain the presence of numerous undead rather quickly.

Overall I like some of the concepts here and will be using at least grave steel and the Life Sensor in my campaign. At the price, it’s hard to argue with the utility of the Dozen Necromantic Machines. If we get a revised copy with the caster cost in gold and experience points and the black borders go away, I'd consider this a 4 star product.
 

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