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Necron - a grim undead-like living construct
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<blockquote data-quote="LordArchaon" data-source="post: 4379767" data-attributes="member: 60929"><p>Thank you!</p><p></p><p>I tried many times to find a wording that could replace the power, but I found it was even more awkward to give a per encounter effect with a feat.</p><p>I'm basically trying to represent the fact that these beings don't have necrotic energy resistance (it would make them too powerful against undead in my opinion) but they were created to react positively to necrotic damage.</p><p>Ideally, the creators used necromantic spells to both damage the enemy soldiers and give an edge (although also some damage) to their expendable necron troops.</p><p>I thought a power was the best way to represent this, but yes, even Channel Divinity is only a power swapper...</p><p></p><p>So I'd suggest...</p><p></p><p><span style="font-size: 12px">Necrotic Absorption</span></p><p><span style="font-size: 12px"><strong><span style="font-size: 10px">Prerequisites: </span></strong><span style="font-size: 10px">Necron</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect: </strong>Each time a power with the Necrotic keyword misses you, you gain 5 temporary HP</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Or</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span><span style="font-size: 12px">Necrotic Metabolism</span></p><p><span style="font-size: 12px"><strong><span style="font-size: 10px">Prerequisites: </span></strong><span style="font-size: 10px">Necron</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect: </strong>Each time a power with the Necrotic keyword hits you, roll a saving throw. On a result of 1-9 you take normal damage, on a result of 10-19 you take half damage, on a 20 you take half damage but gain an action point.</span></span></p><p></p><p>or</p><p></p><p><span style="font-size: 12px">Necrotic Conversion</span></p><p><span style="font-size: 12px"></span><span style="font-size: 12px"><strong><span style="font-size: 10px">Prerequisites: </span></strong><span style="font-size: 10px">Necron</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect: </strong>Each time a power with the Necrotic keyword hits you, you can choose to spend an Action Point as an immediate action to avoid damage and gain temporary HP equal to half the damage value.</span></span></p><p></p><p></p><p>I find the first and last one appealing, although they change the original concept.</p><p></p><p>Another one:</p><p></p><p><span style="font-size: 12px">Entropy Stealer</span></p><p><span style="font-size: 12px"></span><span style="font-size: 12px"><strong><span style="font-size: 10px">Prerequisites: </span></strong><span style="font-size: 10px">Necron</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect: </strong>Each time a power with the Necrotic keyword misses you by 10 or more, you gain an action point that you must spend before the end of your next turn.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">It could call for a Paragon feat like this</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span><span style="font-size: 12px">Entropy Field</span></p><p><span style="font-size: 12px"></span><span style="font-size: 12px"><strong><span style="font-size: 10px">Prerequisites: </span></strong><span style="font-size: 10px">Necron, Entropy Stealer</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect: </strong>you and allies within 5 squares gain a +2 defense bonus against any power with the Necrotic keyword. Additionally, Entropy Stealer triggers when the conditions are met by one ally within 5 squares too.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="LordArchaon, post: 4379767, member: 60929"] Thank you! I tried many times to find a wording that could replace the power, but I found it was even more awkward to give a per encounter effect with a feat. I'm basically trying to represent the fact that these beings don't have necrotic energy resistance (it would make them too powerful against undead in my opinion) but they were created to react positively to necrotic damage. Ideally, the creators used necromantic spells to both damage the enemy soldiers and give an edge (although also some damage) to their expendable necron troops. I thought a power was the best way to represent this, but yes, even Channel Divinity is only a power swapper... So I'd suggest... [SIZE=3]Necrotic Absorption [B][SIZE=2]Prerequisites: [/SIZE][/B][SIZE=2]Necron [B]Effect: [/B]Each time a power with the Necrotic keyword misses you, you gain 5 temporary HP Or [/SIZE][/SIZE][SIZE=3]Necrotic Metabolism [B][SIZE=2]Prerequisites: [/SIZE][/B][SIZE=2]Necron [B]Effect: [/B]Each time a power with the Necrotic keyword hits you, roll a saving throw. On a result of 1-9 you take normal damage, on a result of 10-19 you take half damage, on a 20 you take half damage but gain an action point.[/SIZE][/SIZE] or [SIZE=3]Necrotic Conversion [/SIZE][SIZE=3][B][SIZE=2]Prerequisites: [/SIZE][/B][SIZE=2]Necron [B]Effect: [/B]Each time a power with the Necrotic keyword hits you, you can choose to spend an Action Point as an immediate action to avoid damage and gain temporary HP equal to half the damage value.[/SIZE][/SIZE] I find the first and last one appealing, although they change the original concept. Another one: [SIZE=3]Entropy Stealer [/SIZE][SIZE=3][B][SIZE=2]Prerequisites: [/SIZE][/B][SIZE=2]Necron [B]Effect: [/B]Each time a power with the Necrotic keyword misses you by 10 or more, you gain an action point that you must spend before the end of your next turn. It could call for a Paragon feat like this [/SIZE][/SIZE][SIZE=3]Entropy Field [/SIZE][SIZE=3][B][SIZE=2]Prerequisites: [/SIZE][/B][SIZE=2]Necron, Entropy Stealer [B]Effect: [/B]you and allies within 5 squares gain a +2 defense bonus against any power with the Necrotic keyword. Additionally, Entropy Stealer triggers when the conditions are met by one ally within 5 squares too. [/SIZE][/SIZE] [/QUOTE]
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