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Necron - a grim undead-like living construct
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<blockquote data-quote="LordArchaon" data-source="post: 4380888" data-attributes="member: 60929"><p>Thank you!</p><p></p><p>I corrected the wording to make it similar to the dragonborn one, and the one you suggested.</p><p></p><p>I'd now request some feedback on the last two feats I suggested, I'll put them here again...</p><p></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">The general idea is that when necrotic energy flows sufficiently near and sufficiently harmlessly to the necron, its body automatically absorbs it and converts it in something similar to adrenalin/steroids...</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">I don't remember where I saw the mechanic of "missed by 10 or more", but I'm sure it has appeared in official core rules, kudos to who will quote me them!</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">I also need help with the wording of the second feat: I want it to be clear that it provides an aura in which both the necron and its allies have bolstered defense against necrotic powers (thus improving the probability of a miss by 10 or more) and in which also the allies may trigger the effect of the Entropy Stealer feat, but I want it to be clear that in that case as in the normal case, it's the necron the one who gains the action point!</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Critiques always well accepted (but with these ideas, no, I now refuse to give necrons plain necrotic resistance, it's not flavorful enough)</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">P.S.: Check my new signature!</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="LordArchaon, post: 4380888, member: 60929"] Thank you! I corrected the wording to make it similar to the dragonborn one, and the one you suggested. I'd now request some feedback on the last two feats I suggested, I'll put them here again... [SIZE=3][SIZE=2] The general idea is that when necrotic energy flows sufficiently near and sufficiently harmlessly to the necron, its body automatically absorbs it and converts it in something similar to adrenalin/steroids... I don't remember where I saw the mechanic of "missed by 10 or more", but I'm sure it has appeared in official core rules, kudos to who will quote me them! I also need help with the wording of the second feat: I want it to be clear that it provides an aura in which both the necron and its allies have bolstered defense against necrotic powers (thus improving the probability of a miss by 10 or more) and in which also the allies may trigger the effect of the Entropy Stealer feat, but I want it to be clear that in that case as in the normal case, it's the necron the one who gains the action point! Critiques always well accepted (but with these ideas, no, I now refuse to give necrons plain necrotic resistance, it's not flavorful enough) P.S.: Check my new signature! [/SIZE][/SIZE] [/QUOTE]
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Necron - a grim undead-like living construct
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