Need a big favor guys...

Dark Magus

First Post
I'm playin' tonight, and I've got a crap load of stuff to do before Gametime, I don't know if I'll have time to make a character before we start, and I'd hate for everyone to have to sit around waiting on me. So here's where the favor comes in...

If anyone here has the time, and gets enjoyment out of rolling up characters. Could you make me a 17th level character. I hate to even ask ya'll, but I really don't have the time.

I don't care what class it is, just as long as I can play. I'm don't know if anyones gonna do this or not, but I'm crossing my fingers.

If you want some info, I like Barbarians, Rogues, and Druids alot. But I'll play whatever you decide to make. I don't care if its a Gnomish Barbarian that throws Halfling Skip Rocks.

Thank in advance (hopefully)

EDIT: OH, btw, this is kinda important *cant belive i left it out*, its a 3.0 game. Sorry bout that.
 
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BiggusGeekus@Work

Community Supporter
Using a character generator:

http://www.stanford.edu/~marke/npc.html


Oag, male gnome Drd17; CR 17; HD 17d8+51; hp 118; Init +3; Spd 20 ft; AC 23/18, touch 12, flat-footed 23/18 (+1 size,-1 Dex,+2 nat,+3 armor,+1 armor enh.,+2 shield,+3 shield enh.,+2 defl.); BAB +12; Melee club +15/+10/+5 two-handed (1d6+2+2d6 holy), or dagger +15/+10/+5 light (1d4+2/19-20); Ranged dart +13/+8/+3 (1d4+2+1d6 fire); SA +1 attack vs goblinoids, +1 attack vs kobolds; SQ +2 save vs illusion, +4 dodge vs giants, a thousand faces, animal companion, cantrips (int > 10), low-light vision, nature sense, resist nature's lure, timeless body, trackless step, venom immunity, wild shape (dire), wild shape (elemental) 1/day, wild shape (huge), wild shape (large), wild shape (tiny), wild shape 5/day, woodland stride; AL NG; SV Fort +13, Ref +4, Will +16;

Str 12(+1), Dex 8(-1), Con 16(+3), Int 8(-1), Wis 22(+6), Cha 14(+2).

Skills and Feats: HIDE+0, SPOT+6, LISTEN+8, MOVE SILENTLY-4, balance-4, climb+8, concentration+13(10), diplomacy+3(1), escape artist-4, heal+12(6), jump-2, knowledge(nature)+18(19), scry+0(1), spellcraft+8(9), swim+11, wilderness lore+20(14); combat casting, enlarge spell, extend spell, improved initiative, silent spell, spell focus(Transmutation).
Skill Extras: +4 concentration when casting in combat.

Drd Spells Prepared: (6/7/7/6/6/5/5/3/2/1) (DC = 16 + spell level) 0--Cure Minor Wounds (2), Detect Magic (2), Flare, Resistance; 1--Detect Snares and Pits, Endure Elements (2), Invisibility to Animals, Magic Fang, Obscuring Mist, Pass Without Trace; 2--Animal Messenger, Delay Poison, Hold Animal, Lesser Restoration, Produce Flame, Resist Elements, Warp Wood; 3--Contagion (2), Dominate Animal, Meld Into Stone (2), Water Breathing; 4--Cure Serious Wounds, Flame Strike, Giant Vermin, Reincarnate, Spike Stones, Summon Nature's Ally IV; 5--Death Ward, Hallow, Tree Stride (2), Unhallow; 6--Fire Seeds, Healing Circle (2), Liveoak, Transport via Plants; 7--Greater Scrying, Transmute Metal to Wood, Wind Walk; 8--Command Plants, Summon Nature's Ally VIII; 9--Elemental Swarm.

Equipment: 17 MW dart(s), +1 dagger, +1 club (`holy), +1 dart (`flaming), +1 hide (spell resistance (13)), +3 large wooden shield, Bag of Tricks (gray), Brooch of Shielding, Feather Token (anchor), Necklace of Prayer Beads (blessing), Periapt of Health, Ring - Feather Falling, Scarab Golembane (iron), `Amulet of Natural Armor (+2), `Gloves of Swimming and Climbing, `Periapt of Wisdom +2, `Ring - Protection +2, Potion of Nondetection, Potion of Oil of Timelessness, Potion of Truth, Scroll of Flaming Sphere (CL3), Scroll of Freedom of Movement (CL7), Scroll of Lesser Restoration (CL3) (2), Scroll of Reverse Gravity (CL15), Scroll of Word of Recall (CL11), Antitoxin (vial), Thunderstone, 21 gp.

Languages: gnome, common.

Mount: Bepe, female warpony; HD 2d8+4; hp 7; Init +1; Spd 40 ft; AC 13; Melee 2 hooves +3 (1d3+2); SQ scent; SV Fort +5, Ref +4, Will +0.
Mount Equipment: bit and bridle, riding saddle, saddlebags.

Followers: animal1(17 HD rhinoceros), animal2(17 HD elephant).
 


Voadam

Legend
3.0 or 3.5?

What stat arrangement?

Based on your preferences go with a high dex 17th level straight elven rogue if 3.5 load up on two weapon feats, expert tactician, combat reflexes, maybe that improved sneak attack from traps and trachery and either the feint as move feat, quickdraw, or improved init. That should cover your six feats.

Now you have a lot of attacks each doing tons of sneak attack damage when appropriate.

Maybe max out bluff, umd, tumbling and get a wand, use it a bunch and tell people you are a magical elf (all elves use magic).
 
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