James McMurray
First Post
Edit: The new idea is appended to the end of the thread to keep it closer to its replies
Hi!
In my campaign (set in Greyhawk) I have a backstory that involves a divine cycle every 2,000 years. The current pantheon (the Greyhawk gods) will soon be stepping down for new replacements that are currently being chosen. The party will be given the opportunity to quest for divine status, and if they choose to do so, they'll be opposed by other questers and earthly powers.
Additionally, a god (some may remember Raffi from my Story Hour threads an eternity ago) is attempting to cheat the system in a manner that will allow him to retain his godhood. He tricked Vecna into believing that his Divine Spark had been stolen. He actually gave a part of that Spark to Vecna, resulting in Vecna's current divine status. A portion of his remaining essence has been secreted awy in several individuals across the planet, many of whom will be questers in this cycle, and one of which will be a party member.
Raffi has a sense of where his sparks are, and may be drawn to aid the individuals who have a shard of him inside them. However, in order to fully maintain his secrec, he can only do so in extremely limited fashion and he hasn't even told himself where those sparks are. Trust the God of Secrets to keep a secret from himself.
Anyway, enough backstory...
At the start of the current cycle the Gods locked away the upper limits of the powers of mortal man. They put into place a barrier of sorts which would prevent people from attaining their ultimate potential, and thus prevented there from being true rivals to their newfound power. The in game effect of this was to prevent anyone from going beyond 20th level.
Recently (200 years or thereabouts) the gods have begun allowing this power to trickle out, in order to enhance their champions for the upcoming battles. This power has been placed across the multiverse in several pools. Each pool is tied to a single quality of the human spirit: Glory, Love, Vengeance, Deceitfulness, etc.
The party has bathed in one of these pools (the pool of glory found during my previous story hour posts). Since then they have noticed a dull golden glow around themselves which none can see. They have also found out that other pools exist and have met a woman with a blue glow (the pool of Love). They are currently working with her to find a third pool, and then they will trade locations.
In fact, in the city of Union (from the ELH) the pools have become a bit of a commodity of trade. Locations among Bathers are often traded, although many hold their secrets dear to them, and others may attempt to wrest control of a pool if they think they can have its powers for themselves.
I know that my party will be hunting down at least one more pool, and will be returning with their new friend to the pool they've already been to. My questions:
1) Does anybody have some good ideas regarding what could be currently (or even previously) in residence near the pool of love?
It must be something capable of challenging a 22nd level party. If it is not a new arrival, it must have been snuck past by the rogue who has bathed in the pool.
2) What could have recently taken up recedence at the Pool of Glory?
This pool is situated in a crumbling city in the Negative Material plane. A vastly powerful abomination roams that city, so whatever gaurds the pool must be capable of either driving it away or avoiding it. This particular abomination regenerates all damage not dealt by weapons forged in a dream, if that helps to spark creative urges.
3) What 1-3 other pools and gaurdians could be the party track down, and what benefit could those pools grant?
The Pool of Glory gave immunity to fear. The Pool of Love gives immunity to hopelessness. The Pool of Vengeance (once the party finds it) will cause all those who damage the bather to immediately suffer 3 points of damage themselves.
Thanks a lot folks!
Hi!
In my campaign (set in Greyhawk) I have a backstory that involves a divine cycle every 2,000 years. The current pantheon (the Greyhawk gods) will soon be stepping down for new replacements that are currently being chosen. The party will be given the opportunity to quest for divine status, and if they choose to do so, they'll be opposed by other questers and earthly powers.
Additionally, a god (some may remember Raffi from my Story Hour threads an eternity ago) is attempting to cheat the system in a manner that will allow him to retain his godhood. He tricked Vecna into believing that his Divine Spark had been stolen. He actually gave a part of that Spark to Vecna, resulting in Vecna's current divine status. A portion of his remaining essence has been secreted awy in several individuals across the planet, many of whom will be questers in this cycle, and one of which will be a party member.
Raffi has a sense of where his sparks are, and may be drawn to aid the individuals who have a shard of him inside them. However, in order to fully maintain his secrec, he can only do so in extremely limited fashion and he hasn't even told himself where those sparks are. Trust the God of Secrets to keep a secret from himself.

Anyway, enough backstory...
At the start of the current cycle the Gods locked away the upper limits of the powers of mortal man. They put into place a barrier of sorts which would prevent people from attaining their ultimate potential, and thus prevented there from being true rivals to their newfound power. The in game effect of this was to prevent anyone from going beyond 20th level.
Recently (200 years or thereabouts) the gods have begun allowing this power to trickle out, in order to enhance their champions for the upcoming battles. This power has been placed across the multiverse in several pools. Each pool is tied to a single quality of the human spirit: Glory, Love, Vengeance, Deceitfulness, etc.
The party has bathed in one of these pools (the pool of glory found during my previous story hour posts). Since then they have noticed a dull golden glow around themselves which none can see. They have also found out that other pools exist and have met a woman with a blue glow (the pool of Love). They are currently working with her to find a third pool, and then they will trade locations.
In fact, in the city of Union (from the ELH) the pools have become a bit of a commodity of trade. Locations among Bathers are often traded, although many hold their secrets dear to them, and others may attempt to wrest control of a pool if they think they can have its powers for themselves.
I know that my party will be hunting down at least one more pool, and will be returning with their new friend to the pool they've already been to. My questions:
1) Does anybody have some good ideas regarding what could be currently (or even previously) in residence near the pool of love?
It must be something capable of challenging a 22nd level party. If it is not a new arrival, it must have been snuck past by the rogue who has bathed in the pool.
2) What could have recently taken up recedence at the Pool of Glory?
This pool is situated in a crumbling city in the Negative Material plane. A vastly powerful abomination roams that city, so whatever gaurds the pool must be capable of either driving it away or avoiding it. This particular abomination regenerates all damage not dealt by weapons forged in a dream, if that helps to spark creative urges.
3) What 1-3 other pools and gaurdians could be the party track down, and what benefit could those pools grant?
The Pool of Glory gave immunity to fear. The Pool of Love gives immunity to hopelessness. The Pool of Vengeance (once the party finds it) will cause all those who damage the bather to immediately suffer 3 points of damage themselves.
Thanks a lot folks!
Last edited: