Cthulhu's Librarian said:Of Sound Mind includes advice on converting the psionic stuff to sorcery for playing the adventure without psionics. It's not that difficult, and the adventure is worth taking a few hours to make the changes.
orangefruitbat said:Or NG's Vault of Larrin Karr - it's a whole mini-campaign and very flexible.
I had the same concern, but you can work around it with just the psionics material in the SRD. If you don't want the crash course, I think the suggested conversions to magic are fine.JesterPoet said:I've always wanted to play Of Sound Mind... but we don't have the Psionics handbook, or a real good grasp on how psionics works... so I don't know if that would be a good choice for us.
It is just as good. Almost everything that is based on psionics in the adventure can be recreated with sorcery and a little bit of DM creativity. The flow and feel of the adventure don't change at all, as far as I'm concerned.JesterPoet said:Is it still as good if you make those changes? Or does it do serious damage to the flow or "feel" of the module?
morbiczer said:This is one I allways recommend: The DEad of Winter. It appeared on the CD which came with my 3.0 PHB together with a Demo of the Character Generator Program.
I think it's a very good module, with plenty of roleplaying opportunities and many things besides. It's for 2nd level characters but could easily be adjusted. (And the plot would maybe even make more sense at higher levels.)
I like the Witchfire Trilogy for the unique Iron Kingdoms setting, but the adventures themselves are pretty much a railroad for the players.Stormborn said:Witchfire Trilogy by Privateer Press. For the Iron Kingdoms, but adaptable if you want to play something different. Not strait DnD though.