Storyteller01
First Post
Sejs said:Oh man, what was that one spell? Distance Distortion?
The one that makes an area loop on itself endlessly?
Do that.
"Man, these stairs sure go down quite a ways."
Zelda's Endless Forest!!!
Sejs said:Oh man, what was that one spell? Distance Distortion?
The one that makes an area loop on itself endlessly?
Do that.
"Man, these stairs sure go down quite a ways."
Moonstone Spider said:Steps made of Gelatinous Cubes + Flesh to Stone + traps that dispell the flesh to stone.
If arguably, flesh to stone doesn't affect jellies make it a custom spell, ooze to stone.
Cedric said:Illusionary set of two steps that have a 40' pit below them that is filled with water up to 10' deep and has slimy walls that are extremely hard to climb. Also, 10' above the waterline there is a veil of permanent darkness and silence.
There's no place to secure a rope on the steps so the players would have to hold it and help out anyone who fell in (if the tank is in the lead, good luck treading water in all that armor until they can engineer a rescue attempt).
DC 35 climb check to get up the walls.
DC 25 spot check (or DC 20 search check if they are looking for something like this) to note that there is one old piton still in the stone and a few holes where pitons existed before to note that someone has climbed out of this before.
If the players are using a staff or polearm to check the step in front of them, they note this immediately and are able to determine that there are two illusionary steps.
However, the third step, which is quite real, is also covered in a thick, slimy grease like substance. So if they jump down to the third step, dc 20 reflex save to avoid taking a minor tumble (no damage), if they fail by more than 5, they fall backwards into the pit). (DC 25 spot check to note the greasy step before they jump, which would allow them to jump to the 4th step...dc 10 jump check with dc 10 balance check).
EDIT: If they PCs become adventurous and explore the pit, feel free to seed the bottom with some treasure from previous adventurers/explorers who "fell" for this trap. Also, there is a grate at the bottom that if removed, will allow them to swim to another area of the keep/castle/dungeon/tower and access an area they might not otherwise have found because its behind a secret door which is obvious from this side.
Consider that seconded....Storyteller01 said:Consider this yoinked...
Voadam said:The 16th level party