Alenda
First Post
Well, Rel, I've been running my own home-brew campaign for the past year, and I feel like I'm really lost! I didn't have an overall storyline in mind when I started running it, and now it's gotten so out-of-control that I have no idea where it's going. I would like a little more structure in my game, and I think that basing my game off of a pre-existing adventure/module would give it that structure.
For example, when I ran Freeport (my first-ever campaign), I used the modules as a basis and then started improvising. It was a blast! But even though I got really creative, I knew that I always had the adventure to fall back on if I was at a loss for material.
As a newbie DM, I feel that I need to rely on an adventure, at least in the beginning, rather than striking off into the dangerous and shadowy land of a fully home-brew game.
For example, when I ran Freeport (my first-ever campaign), I used the modules as a basis and then started improvising. It was a blast! But even though I got really creative, I knew that I always had the adventure to fall back on if I was at a loss for material.
As a newbie DM, I feel that I need to rely on an adventure, at least in the beginning, rather than striking off into the dangerous and shadowy land of a fully home-brew game.