Need Adventures

Well, Rel, I've been running my own home-brew campaign for the past year, and I feel like I'm really lost! I didn't have an overall storyline in mind when I started running it, and now it's gotten so out-of-control that I have no idea where it's going. I would like a little more structure in my game, and I think that basing my game off of a pre-existing adventure/module would give it that structure.

For example, when I ran Freeport (my first-ever campaign), I used the modules as a basis and then started improvising. It was a blast! But even though I got really creative, I knew that I always had the adventure to fall back on if I was at a loss for material.

As a newbie DM, I feel that I need to rely on an adventure, at least in the beginning, rather than striking off into the dangerous and shadowy land of a fully home-brew game.
 

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Alenda said:
As a newbie DM, I feel that I need to rely on an adventure, at least in the beginning, rather than striking off into the dangerous and shadowy land of a fully home-brew game.

This is a valid concern but I want to make sure you understand what I'm talking about. I'm not suggesting that you just "wing it". That is a lot more demanding.

I'm talking about effectively writing your own adventures. Basic plotlines are fairly easy to come up with, especially if you have good resources to draw upon like your husband and this board. After that, all you need are interesting NPC's, interesting locations and stats for monsters. It's really not that hard and it'll get easier the more you do it.

I'm not trying to make work for you. If you were saying that you want the published adventures because prep was too much work then that would be a different situation. But it sounds like you need to know "where it's going". To me, this is always easier with NPC's that I made myself. I know their motivations, drives and desires from the inside out. That makes it far easier for me to guage their reactions when the PC's take an unexpected turn.

I'd be happy to sit down and help you work out some adventures for your campaign sometime. And not just because you have pretty eyes. ;)
 


Rel said:
This is a valid concern but I want to make sure you understand what I'm talking about. I'm not suggesting that you just "wing it". That is a lot more demanding.

I'm talking about effectively writing your own adventures. Basic plotlines are fairly easy to come up with, especially if you have good resources to draw upon like your husband and this board. After that, all you need are interesting NPC's, interesting locations and stats for monsters. It's really not that hard and it'll get easier the more you do it.

I'm not trying to make work for you. If you were saying that you want the published adventures because prep was too much work then that would be a different situation. But it sounds like you need to know "where it's going". To me, this is always easier with NPC's that I made myself. I know their motivations, drives and desires from the inside out. That makes it far easier for me to guage their reactions when the PC's take an unexpected turn.

I'd be happy to sit down and help you work out some adventures for your campaign sometime. And not just because you have pretty eyes. ;)

I think that Alenda uses published adventures for the same reason I do, as a starting point.
 

BelenUmeria said:
I think that Alenda uses published adventures for the same reason I do, as a starting point.

Again, I think that's fair. My experience has been that my satisfaction with published adventures is low enough that I make a ton of changes to suit my game. So many changes that I've determined that in most cases I'd have been better off starting from scratch.

Anyway, I'll quit derailing this thread but the offer stands to do some brainstorming on adventure ideas.
 

Rel said:
Again, I think that's fair. My experience has been that my satisfaction with published adventures is low enough that I make a ton of changes to suit my game. So many changes that I've determined that in most cases I'd have been better off starting from scratch.

Anyway, I'll quit derailing this thread but the offer stands to do some brainstorming on adventure ideas.

I do not think you're derailing the thread. I think that we have exhausted the sources for 3e adventures in the first few posts. It is sad, really, the main sources for adventures are PDF or Dungeons. Neither source provides a lot of opportunity for new DMs. There do not seem to be a lot of low level adventures out there.

Heck, I have a large selection of adventures at home, but only about 3 1st level modules for 3e. Most seem written for levels 3-8.
 

OK, so after I posted my message (at 10am), I started thinking about what kind of adventure I'd like to run for my next game. Before I knew it, I had typed up a 3 page outline for an entire campaign.

And then I log onto EnWorld and see Rel's advice about creating a campaign outline.

Hmm... is this a freaky coincidence or does Rel have psionic powers? One can only wonder...
 

Rel wrote: "I'd be happy to sit down and help you work out some adventures for your campaign sometime. And not just because you have pretty eyes."

Why, thank you, Rel. I hear they glow a lovely shade of red when I'm DMing.... especially when I throw an undead dire lion against three 3rd level adventurers.
 

Alenda said:
Rel wrote: "I'd be happy to sit down and help you work out some adventures for your campaign sometime. And not just because you have pretty eyes."

Why, thank you, Rel. I hear they glow a lovely shade of red when I'm DMing.... especially when I throw an undead dire lion against three 3rd level adventurers.

We were 2nd level and you threw the Dire Lion at us, then proceded to raise it moments after we defeated it.

Evil woman!
 

Looking at print and pdf stuff Necromancer has Wizard's Amulet/Crucible of Freya for 1st levels and Lost City of Barakus if you want a mini campaign. Otherwise there are some Dungeon Crawl Classics from Goodman Games. Otherwise there aren't heaps of 1st level modules around, apart from Dungeon issues.
 

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