Need advice for dealing w/an invoker.

Strikers, controllers, and minions. Intelligent opponents will see him as a threat and act accordingly. Set up multiple threats and make him have to make difficult decisions.
 

log in or register to remove this ad

Chains of Carceri is going to be fairly ineffective against things with ranged attacks or movement types that aren't subject to slow.

Thunderbolt of the Heavens won't do much to dwarves, big brutes, or flying creatures.

Fourfold Invocation of Doom can be dealt with through charge attacks, ranged attacks, flying out of reach, or using psionic enemies (which often have high Will and psychic resist).

Flying psychic angel adventure?
 

Use casters, enemy controllers, and enemy artillery to make his life hell. Enemy controllers can drop debilitating effects on him and the rest of the party. Smarter monsters will realize very quickly that he poses a significant danger. Artillery can then focus fire on him.
 

*enemy controllers that target the invoker
*artillery that targets the invoker (he will get worried about saving himself rather than targeting other enemies)
*lurkers (the lurker grabs him and drags him away into some 'bad area' or something)
*minions, just increasing the number of creatures the PCs have to deal with at once
* combat objectives other than 'kill them all'
* terrain effects and features that limit his mobility (i know you said teleport a lot, but it's not infinite teleport all day long, after a few encounters, it's got to start wearing down)
* creatures that get a bonus save, or save bonus, to shake off his effects
* though this falls under terrain, but maybe there is a combat in an area that is under a forbiddence effect (i think that's what it's called -- it's a high level ritual that prevents teleporting into the area -- just say that it encompasses the whole room/chamber that the combat is happening in, if it's thematically appropriate)
* dispel magic type power (see wizard level 6 utility power, with errata) for an enemy to get rid of some zones
* more encounters per day
* change how you introduce a combat encounter -- are all the enemies out in the open to start with? maybe instead some waves of enemies come later from the back of the party, thus getting them surrounded

obviously, don't do all this at once or all that obviously otherwise you will be (unfairly) just targetting the invoker for doing what he should be doing. just some ideas.
 
Last edited:

Take a cue from mmo's too. The more heat he lays out, the more "agro" he gets. And if memory serves, Invokers only get 4hp per level, yes? :devil:

Be careful not to punish good play, but also remember that intelligent monsters are intelligent. If one member of the party is ruining their day, it makes sense that they would target him more frequently.
 

Be careful not to punish good play, but also remember that intelligent monsters are intelligent. If one member of the party is ruining their day, it makes sense that they would target him more frequently.

This is a good point. If there are any persistent enemies or organizations, word should travel up through the ranks about the pesky Invoker. Perhaps the BBEG or his loyal minion will set a trap, making it look like the heroes are doing their usual tasks/actions and are mopping the floor...only to expose their weakness.

Again, not something cool to do all the time, but fun to bust it out every so often. Isolate the defender, melee the controller, swarm the striker, etc.
 

Remove ads

Top