Need advice on a desert adventure...

This thread makes me worry about how "Sandstorm" will be; if genies, dangerous desert nomads and life and death struggles for control of oases aren't among the topics covered or modelled by the book, I'll be very disappointed. (I've already resigned myself to the probable absence of anything resembling the Shi'ar, either as a core class or as a prestige class.)
 

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Dungeon #110: Last Stand at Outpost Three

Solid desert adventure, and not reliant on any of the more non-standard aspects of Dark Sun like defilers. I dropped it into my homebrew a few months ago and tied it into my major campaign arc by replacing the villain with the current BBEG and making the appropriate changes to support that. Took probably an hour of effort, and we got a lot of mileage out of it and had a blast.
 

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