hagor
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2) The Saragossa Sea - stole this idea from a Hellboy comic - the ship enters an unnatural fog and becomes becalmed for several days - eventually they drift into a giant floating mass of wrecked ships, flotsam, and seaweed - in order to free the ship and escape, the party must leave the ship and cross the network of wreckage to deal with the ancient (insert monster here - aboleth, hag, undead of some sort all seem good) monster that sleeps in the center like a spider in its web. Throw in a little Lovecraft vibe for extra fun.
This is very similar to one of the encounters in the Savage Tide adventure Path. You can find it in Dungeon 141.
In fact, "the Sea Wyvern's Wake" chapter in that dungeon issue has several more encounters set during a long sea voyage (although aimed for 5-6th level PCs)
Hagor