Need an idea for an encounter at sea for a Level 10 party

2) The Saragossa Sea - stole this idea from a Hellboy comic - the ship enters an unnatural fog and becomes becalmed for several days - eventually they drift into a giant floating mass of wrecked ships, flotsam, and seaweed - in order to free the ship and escape, the party must leave the ship and cross the network of wreckage to deal with the ancient (insert monster here - aboleth, hag, undead of some sort all seem good) monster that sleeps in the center like a spider in its web. Throw in a little Lovecraft vibe for extra fun.

This is very similar to one of the encounters in the Savage Tide adventure Path. You can find it in Dungeon 141.

In fact, "the Sea Wyvern's Wake" chapter in that dungeon issue has several more encounters set during a long sea voyage (although aimed for 5-6th level PCs)

Hagor
 

log in or register to remove this ad

This is very similar to one of the encounters in the Savage Tide adventure Path. You can find it in Dungeon 141.

In fact, "the Sea Wyvern's Wake" chapter in that dungeon issue has several more encounters set during a long sea voyage (although aimed for 5-6th level PCs)

Hagor

Thanks - might be worth it to take a look.
 

This is very similar to one of the encounters in the Savage Tide adventure Path. You can find it in Dungeon 141.

Which in turn sounds like the Jungle of Lost Ships, from the 1983 World of Greyhawk boxed set.

A search over HERE could be of help, depending on which books you have.

I am also reminded of THIS thread
 
Last edited:

A storm can add some flavor and some neat mechanical effects. I would have a script for the rounds where in the 4th round, the ship loses a spar, and in the 7th round a rogue wave hits, etc.

If you want non-aquatic monsters, it would be interesting if the ship had stowaway pirates that attacked in the middle of the night.
 

A storm can add some flavor and some neat mechanical effects. I would have a script for the rounds where in the 4th round, the ship loses a spar, and in the 7th round a rogue wave hits, etc.

If you want non-aquatic monsters, it would be interesting if the ship had stowaway pirates that attacked in the middle of the night.

Hope this isn't a double post, but that is a good idea - but - the ship is a sloop, maybe 50 feet long and 10-15 feet wide, so not big enough to hide a group of stowaway pirates. However, several adventures back, the party rogue "saved" a cute young serving girl, who now kind of has a teenage crush on him... maybe she could stowaway.

Or, maybe some pirates could sneak aboard, or sahuagin.
 

Pets & Sidekicks

Remove ads

Top