Otterscrubber
First Post
Gonna start a 15th level solo campaign and I am the DM. I may rep an NPC for my solo player, who is playing a lvl 15 wizard. We are planning to use the Eberron campaign.
My player wants to get a little more attention, so I'm going to do a solo campaign in the hopes of meeting some of his characters needs to develop a mage tower, build cool items and do some mage things that might interfere with the other PCs in our regular group. Also having a smaller group to manage I think will be fun as a DM as I only have to cater to the needs of a single player and we can meet more often and it will hopefully take less work.
On that note, it's been awhile since I've DM'ed and I'm not that famaliar with the world of Eberron. I figured I'd let our mage have his tower, but I'm not sure where would be good for him to have it, which area in Eberron would be a hotspot for an up and coming human mage to work his mojo to becoming an arch-mage. What NPC groups would be good to work with?
I was impressed with the Eberron campaign book. We jokingly call it Disneyland for D&D as it seems most things in D&D can fit in there reasonably well. Very few limits in terms of having to suspend disbelief. Thanks for any advice those of you with Eberron wisdom have to share.
Also, trying to find a good magic item generator. The piles of magic items avaialble now make it hard for a DM to provide some relevant items.
My player wants to get a little more attention, so I'm going to do a solo campaign in the hopes of meeting some of his characters needs to develop a mage tower, build cool items and do some mage things that might interfere with the other PCs in our regular group. Also having a smaller group to manage I think will be fun as a DM as I only have to cater to the needs of a single player and we can meet more often and it will hopefully take less work.
On that note, it's been awhile since I've DM'ed and I'm not that famaliar with the world of Eberron. I figured I'd let our mage have his tower, but I'm not sure where would be good for him to have it, which area in Eberron would be a hotspot for an up and coming human mage to work his mojo to becoming an arch-mage. What NPC groups would be good to work with?
I was impressed with the Eberron campaign book. We jokingly call it Disneyland for D&D as it seems most things in D&D can fit in there reasonably well. Very few limits in terms of having to suspend disbelief. Thanks for any advice those of you with Eberron wisdom have to share.
Also, trying to find a good magic item generator. The piles of magic items avaialble now make it hard for a DM to provide some relevant items.