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General Tabletop Discussion
*Pathfinder & Starfinder
Need clarification on total damage from a charge with lots of modifiers
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<blockquote data-quote="Deset Gled" data-source="post: 828524" data-attributes="member: 7808"><p>Aside from the problems mentioned above (multipliers and Righteous Might), here's a couple of ideas to lessen the use of this tactic:</p><p></p><p>The easiest solution that comes to mind is to put him in situations where he can't charge. Any battle that takes place on complex terrain, has some fun obstacles, or just a large number of combatants could put an end to charging rather quickly. This is probably the best option, because it's likely he'll still manage to get into position to charge at least once per battle if he tries hard enough (and you don't make things too dificult), so you won't be completely killing his tactics, just keeping them in check.</p><p></p><p>Also, since Headlong Rush results in AoOs, you could try having the enemy grapple, trip, or disarm him when he tries to charge. It might be a little difficult with his stats, but it should work at least some of the time. Size modifiers could help a lot.</p><p></p><p>Variation on types of enemies could help as well (anything that flies, something immune to crits, etc etc). Use sparingly though, or players might start to feel hosed.</p><p></p><p>Also, though he does have that item that helps saves a lot, it doesn't sound like his reflex save is going to be that amazing. A few spells or tactics to tangle up his feet might go a long way.</p><p></p><p>This might not address the question directly asked, but I hope it helps.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 828524, member: 7808"] Aside from the problems mentioned above (multipliers and Righteous Might), here's a couple of ideas to lessen the use of this tactic: The easiest solution that comes to mind is to put him in situations where he can't charge. Any battle that takes place on complex terrain, has some fun obstacles, or just a large number of combatants could put an end to charging rather quickly. This is probably the best option, because it's likely he'll still manage to get into position to charge at least once per battle if he tries hard enough (and you don't make things too dificult), so you won't be completely killing his tactics, just keeping them in check. Also, since Headlong Rush results in AoOs, you could try having the enemy grapple, trip, or disarm him when he tries to charge. It might be a little difficult with his stats, but it should work at least some of the time. Size modifiers could help a lot. Variation on types of enemies could help as well (anything that flies, something immune to crits, etc etc). Use sparingly though, or players might start to feel hosed. Also, though he does have that item that helps saves a lot, it doesn't sound like his reflex save is going to be that amazing. A few spells or tactics to tangle up his feet might go a long way. This might not address the question directly asked, but I hope it helps. [/QUOTE]
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Need clarification on total damage from a charge with lots of modifiers
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