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Need clarification on total damage from a charge with lots of modifiers
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<blockquote data-quote="danielinthwolvesden" data-source="post: 828685" data-attributes="member: 11418"><p>Ah, right, that Feat- "power lunge". It <em>replaces</em> the x1 or x1.5 from a weapon with a +2, doesn't ADD. Thus at Str28, it is +18, not +13 and +9, thus you are giving him an extra +4.</p><p></p><p>So, now he is a "mere" +24 to damage, and that includes +3 from power attack, which reduces his chance to hit. So, on a charge, after he waits for a round to get that spell on him- he'll do something like 60 points of damage- and this only with two long term spells up & running. Pretty good, but....</p><p></p><p>Note "grease" or "entangle" 1st level spells screws up the charge, as doe caltrops, and better yet, a glaive or longspear set for a charge. The Monster can have all those same bonuses, and when he charges the Monster, the Monster gets 60 points on him- FIRST. Two monsters with glaives, next to each other, and that's 120 points, and so much BarbarianBurger. I mean- the bad guys can have Bulls Str, and have levels of Bbn too, you know. And they don't even need weird feats to get this. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> (Ok, without the one feat, they only do 25 pts dbled to 50 each, but that's nasty enuf, and there could be three of them, you know)</p><p></p><p>Still, I would not allow "self only" spells to be casually turned into Wondrous items. There is a reason why those spells are extra powerful and have that limitation on them, you know.</p></blockquote><p></p>
[QUOTE="danielinthwolvesden, post: 828685, member: 11418"] Ah, right, that Feat- "power lunge". It [I]replaces[/I] the x1 or x1.5 from a weapon with a +2, doesn't ADD. Thus at Str28, it is +18, not +13 and +9, thus you are giving him an extra +4. So, now he is a "mere" +24 to damage, and that includes +3 from power attack, which reduces his chance to hit. So, on a charge, after he waits for a round to get that spell on him- he'll do something like 60 points of damage- and this only with two long term spells up & running. Pretty good, but.... Note "grease" or "entangle" 1st level spells screws up the charge, as doe caltrops, and better yet, a glaive or longspear set for a charge. The Monster can have all those same bonuses, and when he charges the Monster, the Monster gets 60 points on him- FIRST. Two monsters with glaives, next to each other, and that's 120 points, and so much BarbarianBurger. I mean- the bad guys can have Bulls Str, and have levels of Bbn too, you know. And they don't even need weird feats to get this. :eek: (Ok, without the one feat, they only do 25 pts dbled to 50 each, but that's nasty enuf, and there could be three of them, you know) Still, I would not allow "self only" spells to be casually turned into Wondrous items. There is a reason why those spells are extra powerful and have that limitation on them, you know. [/QUOTE]
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Need clarification on total damage from a charge with lots of modifiers
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