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General Tabletop Discussion
*Pathfinder & Starfinder
Need clarification on total damage from a charge with lots of modifiers
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<blockquote data-quote="Brista" data-source="post: 828871" data-attributes="member: 11332"><p>There is a big game balance problem with allowing players to tailor the Tome & Blood item creation chart to max their characters</p><p></p><p>For instance your player's damage would go through the roof if he noticed the line:</p><p></p><p>Ability enhancement bonus - bonus squared by 1000gp</p><p></p><p>So 100, 000 gp for a +10 Strength belt?</p><p></p><p>There is a recent thread here on item creation asking where it is specified that PCs can make original items. That might be a good one for you to read to keep a grip on the game</p><p></p><p>You may decide based on the arguments in that thread that your players can't make their own items. Even with the items provided in the standard system people can develop incredible characters</p><p></p><p>Don't be too hard on the player - he's simply developing his character as best he can - and doing a very impressive job!</p><p></p><p>Managing a situation where the players are imbalanced is rather difficult. I would be inclined to talk to the players and say that you feel the game is becoming rather out of hand and asking how they feel the group should go forward</p><p></p><p>They may well see DnD as a sort of pen and paper Diablo2X where you power-up your character to invincibility and wander around collecting exp and items. (That's slightly unfair - it is possible to play a challenging game of Diablo, it's simply that most online players choose not to). If that's the game they want to play then you have to ask yourself whether you want to run it. If it bothers you but doesn't bother your friends then maybe you should let someone else run it and just play (and munchkinise)</p><p></p><p>I think it is actually very healthy to do that but then once the game starts to seem trivial and flat switch to a more challenging and complex game (almost certainly retiring the over-powered characters)</p></blockquote><p></p>
[QUOTE="Brista, post: 828871, member: 11332"] There is a big game balance problem with allowing players to tailor the Tome & Blood item creation chart to max their characters For instance your player's damage would go through the roof if he noticed the line: Ability enhancement bonus - bonus squared by 1000gp So 100, 000 gp for a +10 Strength belt? There is a recent thread here on item creation asking where it is specified that PCs can make original items. That might be a good one for you to read to keep a grip on the game You may decide based on the arguments in that thread that your players can't make their own items. Even with the items provided in the standard system people can develop incredible characters Don't be too hard on the player - he's simply developing his character as best he can - and doing a very impressive job! Managing a situation where the players are imbalanced is rather difficult. I would be inclined to talk to the players and say that you feel the game is becoming rather out of hand and asking how they feel the group should go forward They may well see DnD as a sort of pen and paper Diablo2X where you power-up your character to invincibility and wander around collecting exp and items. (That's slightly unfair - it is possible to play a challenging game of Diablo, it's simply that most online players choose not to). If that's the game they want to play then you have to ask yourself whether you want to run it. If it bothers you but doesn't bother your friends then maybe you should let someone else run it and just play (and munchkinise) I think it is actually very healthy to do that but then once the game starts to seem trivial and flat switch to a more challenging and complex game (almost certainly retiring the over-powered characters) [/QUOTE]
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Need clarification on total damage from a charge with lots of modifiers
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