Need conversions for Ravenloft Requiem (Maggot Golem)

BOZ said:
If edged weapons cannot harm him because he is already immune to them, then DR is taken out of the equation for those, correct?
Yes....
If bludgeoning weapons, according to the original description, only deal half damage to him, then we want a DR to keep bludgeoning weapons from doing their full damage, right?
Not necessarily. Of course, I changed it to bludgeonging in the first place for the simple reason that a heap of maggots would be more vulnerable to bludgeoning weapons than anything else.

How about DR 10/bludgeoning and DR 5/adamantine (or vice versa)? :p
 

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by not being immune to bludgeoning weapons, they are already more vulnerable to them. say i have two big, tough fighters, one with a longsword and one with a warhammer, both hit and roll 25 points of damage to the golem. the one with the longsword will actually do 0 points of damage, while the one with the hammer does 15. get it? :)

now, let's say both weapons were made of adamantite. the sword guy still does 0 becuase of the immunity, but the hammer guy will do full damage. capice? :)

and i think having two DR entries will make it complicated and confusing.
 

now, if you really wanted to make it crazy, you could go "DR 10/bludgeoning and adamantite", making the rare lone warrior who could actually hit this thing worth a damn. "i knew that carrying around this adamantite morningstar would come in handy one day!"
 



Siren, Ravenloft
Medium Undead
Hit Dice: 4d12 (26 hp)
Initiative: +2
Speed: 20 ft. (4 squares), swim 50 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +x melee (2d4+2/19-20/x2)
Full Attack: 2 claws +x melee (2d4+2/19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical, captivating song, disease (or cursed wound ala clay golem?), illusory appearance
Special Qualities: Darkvision 60 ft., spell resistance 12(?), undead traits
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 15, Dex 14, Con -, Int 13, Wis 12, Cha 14
Skills: 35 (5 maxed out); Bluff, Intimidate, Listen, Perform (Song), Spot?
Feats: 1 + Ability Focus (Captivating Song); Persuasive?
Environment: Any aquatic
Organization: Solitary or school (2-8)
Challenge Rating: 3-5(?)
Treasure: Standard
Alignment: Always evil (usually neutral)
Advancement: (by character class? 5 - 12 HD (Medium)?)
Level Adjustment: -

Augmented Critical (Ex): A Ravenloft siren continually sharpens its claws on the rocks on which it lives, making them deadly weapons. The siren’s claws threaten a critical hit on a natural attack roll of 19–20.
Captivating Song (Su): When a siren sings, all creatures within a 6000(?)-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same siren’s song for 24 hours. The save DC is Charisma-based and includes the siren's Ability Focus feat.
A captivated victim travels toward the siren, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the siren sits there and offers no resistance to the monster’s attacks. The effect continues for as long as the siren sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new Will save.
Illusory Appearance (Su): The Ravenloft siren's true from is shrouded by a illusion that shows her as a voluptous mermaid, as though with a disguise self spell. Anyone seeing the siren may attempt a Will save (DC 18) to disbelieve the illusion. Captivated victims suffer a -8 penalty to that save. The Save DC is Charisma-based, and includes a +4 racial bonus.
 


Well, I consider the golem to be done as it is in my previous post ;), but if you want me to integrate BOZ's suggestions...

Siren, Ravenloft
Medium Undead
Hit Dice: 4d12 (26 hp)
Initiative: +2
Speed: 20 ft. (4 squares), swim 50 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (2d4+2/19-20/x2)
Full Attack: 2 claws +4 melee (2d4+2/19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical, captivating song, cursed wound, illusory appearance
Special Qualities: Darkvision 60 ft., spell resistance 14, undead traits
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 15, Dex 14, Con -, Int 13, Wis 12, Cha 14
Skills: Bluff +9, Disguise +2*, Intimidate +9, Listen +6, Perform (Song) +7, Spot +6, Swim +10
Feats: Ability Focus (Captivating Song), Persuasive
Environment: Any aquatic
Organization: Solitary or school (2-8)
Challenge Rating: 4(?)
Treasure: Standard
Alignment: Always evil (usually neutral)
Advancement: (by character class? 5 - 12 HD (Medium)?)
Level Adjustment: - (+3?)

Ravenloft sirens speak Common and Aquan.

Augmented Critical (Ex): A Ravenloft siren continually sharpens its claws on the rocks on which it lives, making them deadly weapons. The siren’s claws threaten a critical hit on a natural attack roll of 19–20.
Captivating Song (Su): When a siren sings, all creatures within a 6000(?)-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same siren’s song for 24 hours. The save DC is Charisma-based and includes the siren's Ability Focus feat.
A captivated victim travels toward the siren, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the siren sits there and offers no resistance to the monster’s attacks. However, any attack by the siren allows the victim to attempt a new Will save against the song. The effect continues for as long as the siren sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new Will save.
Cursed Wound (Su): The damage a Ravenloft siren deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a Ravenloft siren must succeed on a DC 18 caster level check, or the spell has no effect on the injured character.
Illusory Appearance (Su): The Ravenloft siren's true from is shrouded by a illusion that shows her as a voluptous mermaid, as though with a disguise self spell. Anyone seeing the siren may attempt a Will save (DC 18) to disbelieve the illusion. Captivated victims suffer a -8 penalty to that save. Any attack by the siren allows the victim to attempt a new Will save to disbelieve the illusion. The Save DC is Charisma-based, and includes a +4 racial bonus.
Skills: A Ravenloft siren has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *When using its illusory appearance ability, a Ravenloft siren gets an additional +10 circumstance bonus on Disguise checks.
 

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