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Need critique for my combat system
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<blockquote data-quote="SpiralBound" data-source="post: 2985829" data-attributes="member: 8396"><p>Good points all around! The primary intent of my testing is to do a comparative study between standard D&D combat rules and yours, specifically comparing the time it takes to do battles and the complexity of usage of the systems to resolve attacks and defences.</p><p></p><p>Issues of whether the total Attack Bonus should be higher, lower or equal to the total Defense Bonus is something that would take more extended usage of your system to fine tune. To test for that would require multiple uses over at least 5 game sessions to create enough data to really know how to adjust it. Even then, one would be adjusting to suit their preferred play style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>For similar reasons, I'm not including factors like feats, magic, healing, regeneration, etc. You'll note that I haven't even factored their shields into their total Defense Bonus as you didn't list the DR for either shields or wood. I was just planning on having the sheild provide a physical barrier to the left side of the torso and no actual additional or different Defense Bonus. Were I to use your system in my campaign, I would not leave it like that, but so long as both sides of the combat are equal, then it will suffice for the low level of testing that I'm doing.</p><p></p><p>I'm not even running combats "to the death", instead to only a set number of exchanges per battle. Doing it my way will allow me to compare directly the time "x" amount of combat takes for each system. Running combats to the death would introduce a huge random element that would skew the time results unfairly. What if the attack rolls were mostly poor in one system and mostly good in the other? Useless results then.</p><p></p><p>The question that my testing is seeking to answer is this:</p><p>Does using "Eltern's Combat System" result in higher, lower or equal amounts of time spent and complexity of usage in comparison to the standard D&D v3.5 combat rules as presented in the Player's Handbook?</p><p></p><p>Further expanding, refining and adjusting your system into a finished form for a variety of play styles sounds like fun, but falls outside the scope of this test. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2985829, member: 8396"] Good points all around! The primary intent of my testing is to do a comparative study between standard D&D combat rules and yours, specifically comparing the time it takes to do battles and the complexity of usage of the systems to resolve attacks and defences. Issues of whether the total Attack Bonus should be higher, lower or equal to the total Defense Bonus is something that would take more extended usage of your system to fine tune. To test for that would require multiple uses over at least 5 game sessions to create enough data to really know how to adjust it. Even then, one would be adjusting to suit their preferred play style. :D For similar reasons, I'm not including factors like feats, magic, healing, regeneration, etc. You'll note that I haven't even factored their shields into their total Defense Bonus as you didn't list the DR for either shields or wood. I was just planning on having the sheild provide a physical barrier to the left side of the torso and no actual additional or different Defense Bonus. Were I to use your system in my campaign, I would not leave it like that, but so long as both sides of the combat are equal, then it will suffice for the low level of testing that I'm doing. I'm not even running combats "to the death", instead to only a set number of exchanges per battle. Doing it my way will allow me to compare directly the time "x" amount of combat takes for each system. Running combats to the death would introduce a huge random element that would skew the time results unfairly. What if the attack rolls were mostly poor in one system and mostly good in the other? Useless results then. The question that my testing is seeking to answer is this: Does using "Eltern's Combat System" result in higher, lower or equal amounts of time spent and complexity of usage in comparison to the standard D&D v3.5 combat rules as presented in the Player's Handbook? Further expanding, refining and adjusting your system into a finished form for a variety of play styles sounds like fun, but falls outside the scope of this test. ;) [/QUOTE]
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