I broke it up into stages of nanotech. This is what I have now:
[FONT=Verdana, sans-serif]TL 15: Cyber Age[/FONT][FONT=Verdana, sans-serif] [/FONT][FONT=Verdana, sans-serif](2030 – 2110 CE)[/FONT]
[FONT=Verdana, sans-serif] Advances in nanotechnology, biology, and computers open up cybernetic interfaces between humanity and our tools. Exosuit power armor develops. Various kinds of fuel cells become common. There are a large number of developments in robotics. Dangerous viruses are explored. Personality recordings are now possible but it doesn't have the spark of the original. The mind is being explored and abused. VR is common.[/FONT]
[FONT=Verdana, sans-serif] [/FONT]
[FONT=Verdana, sans-serif]Primitive Limited Nanotech – Only work inside of a assembler. Early medical nanotech. Very restricted usage. [/FONT]
[FONT=Verdana, sans-serif]3d printing is a major factor now. [/FONT]
[FONT=Verdana, sans-serif] Exoarmor surrounds the character, protects, and augments them. They are the precursor to real power armor. They are often used for extreme environments and heavy weapons support. They are like the armor from Avatar or the Matrix, however they are enclosed and armored to protect the driver. The Construction Exoarmor is like the Power Loader from Aliens. Aquatic Exoarmor is great for underwater construction and it has it's own water-jet movement system. [/FONT]
[FONT=Verdana, sans-serif] Exoarmor is like a walking tank. It is a good defense but not that agile. You can move around pretty well but not do any acrobatics or martial arts in them to speak of. They have a difficult time with entryways and equipment not designed for them. They are big and bulky. The maneuver rating effectively replaces the dexterity of the character when they are in the power armor. The Strength rating in this case is your strength when you use the armor. It does not add to your strength. It replaces it. [/FONT]
[FONT=Verdana, sans-serif]TL 16: Fusion Age (2110 – 2200 CE)[/FONT]
[FONT=Verdana, sans-serif] Humanity fully explores the solar system. Space is no longer just the realm of megacorps and nations. The asteroid belts are filled with people in a population explosion. [/FONT]
[FONT=Verdana, sans-serif] Mechs become common combat vehicles; Bioroids so close to human that you can't easily tell are common. Genies are being engineered. Cloning organs is common. Brain in a jar tech is available. Animal uplift explored. Droids become common. Full AI is available.[/FONT]
[FONT=Verdana, sans-serif] Single stage to orbit vehicles becomes common. A considerable number of space stations are built. Wars expand to other planets. Underground cities develop on other planets and moons. Habits are the new village. Small single man fighters are mostly replaced by drones however they are sometimes used as personal vehicles. They are good in ship to ship combat at the civilian or pirate level but fleet combat doesn't use them at all because they can't really keep up. Space stations will usually have a number of personal craft, largely modified workpods, to function as port security.[/FONT]
[FONT=Verdana, sans-serif] This is a time of early large scale underwater colonies, mostly scientific and military. Hypercavitation vessels are developed. The aquatic whisperjet is developed.[/FONT]
[FONT=Verdana, sans-serif]Limited Nanotech – Only work inside of a assembler. Mostly industrial uses. Replaces 3d printing. More common uses. [/FONT]
[FONT=Verdana, sans-serif] Fusion Age Armors tend to be bulky and with segmented pieces. Think of the Spacesuits from Stargate Universe and Heavy Gear and such. Jumpjets and jetpacks are common. Devices and drones often attach to the outside of your armor to extend its abilities. A jetpack drone could carry you around and then detach and take point once you have arrived. Sensors are getting more powerful at this point. Energy Mapping, back scatter sensors, and powerful Lidar systems give the user a good view of the world around them. Suits are controlled through direct neural interfaces with some basic system backed up on buttons on the arms and thighs. The suits are good tools but they are not self-aware like they become at higher tech levels. They are not capable of stopping micrometeorites but they have some decent on board medical help and they can seal themselves.[/FONT]
[FONT=Verdana, sans-serif] Active camouflage systems are used to make soldiers invisible.[/FONT]
[FONT=Verdana, sans-serif]Power Armor is bulky. Think of glitterboys and Rifts armor. [/FONT]
[FONT=Verdana, sans-serif]Reflec armor layers are used to deflect laser fire. [/FONT]
[FONT=Verdana, sans-serif]TL 17: Colonial Age (2200-2300 CE)[/FONT]
[FONT=Verdana, sans-serif] Humanity sends manned missions to other solar systems using cryosleep. Large rotator motherships are developed. The various colonies develop into different cultures. [/FONT]
[FONT=Verdana, sans-serif] Asteroid cities hold most of the people in the Sol System now. Terraforming is being carried out on several planets. Huge space stations, similar to Babylon 5, and arcologies are being built using new materials. Things have an enormous scale to them now.[/FONT]
[FONT=Verdana, sans-serif] Colonial Age spacecraft are much larger than Fusion Age craft. Their rotator sections are usually concealed and protected by armor. [/FONT]
[FONT=Verdana, sans-serif] There is large scale colonization of the oceans. Seaquest style vehicles and hypercavitation ships become common.[/FONT]
[FONT=Verdana, sans-serif]Moderate Nanotech – Only works inside of an assembler. However you can have self repairing vehicles, starships, and houses. Integrated into everything. People wear a watch that controls the nanites inside them. Replaces cyberware completely and augments bioware. Limited use within a meter of controller. [/FONT]
[FONT=Verdana, sans-serif] Power Armor has evolved to be smaller and more powerful. They are much less bulky now. They are like the ones from Bubblegum Crisis or Robotech Cyclones. They are capable of acrobatics and martial arts with some limitations due to their shape (the GM can restrict a few feats if they don't make sense to him). However they also have flight and jump systems that are tied in with the neural induction controls and allow the user to dodge around at a greater rate then they would normally. What this means is that their reflex rating is based on their Maneuver rating but their Martial Arts and skill use is based on their Dexterity limited by their Maneuver rating. A datajack connection can be used instead of neural induction controls but it won't change the reaction rate. [/FONT]
[FONT=Verdana, sans-serif]Stellar Ages[/FONT]
[FONT=Verdana, sans-serif]TL 18: Gravitic Age [/FONT]
[FONT=Verdana, sans-serif] Star Wars – beginnings of gravitic tech. Lots of previous tech used as well. [/FONT]
[FONT=Verdana, sans-serif]Contra-gravity and artificial gravity open up space to the world. [/FONT]
[FONT=Verdana, sans-serif] Gravity control allows for inertial compensators so that ships can move much faster without the burden of inertia. [/FONT]
[FONT=Verdana, sans-serif] Ships travel up to a 100gs of acceleration. Top Shunt 1-5. [/FONT]
[FONT=Verdana, sans-serif]Early Hyperdrives open up space for humanity. Ships are discovering the dangers and wonders of Hyperspace. Huge colony ships are used to carry colonization out into the nearby systems. FTL communications by hyperspace relays, [/FONT]
[FONT=Verdana, sans-serif]Star Wars, Narn, Centauri, Alternity, Macross Frontier. [/FONT]
[FONT=Verdana, sans-serif] Repulsors are a miniaturization of gravitic technology. They are built into these suits allow them to fly like jet fighters. They are extremely maneuverable in an atmosphere as well as in space. Spacesuits move like Peter Pan instead of like radio controlled bricks. Neural induction control allows them to move at the speed of thought. It has a jump system that makes it easy to move around a battlefield. Basically they are like the power armors from Iron Man. [/FONT]
[FONT=Verdana, sans-serif] Moderate Nanotech – Nanite mining becomes common, nanite foam is used a lot. [/FONT]
[FONT=Verdana, sans-serif]TL 19: Hyperspace Age [/FONT]
[FONT=Verdana, sans-serif] Multiple levels of hyperspace discovered. More advanced Hyperspace – Honorverse, less use of thrusters. gravity globes, Living Spacecraft, Farscape,[/FONT]
[FONT=Verdana, sans-serif] Power armor is more advanced with more adaptability. It can function as a nanotech swarm in gauntlets and belts. It will deploy along the body very quickly. Think in terms of Extremis Ironman or Guyver. [/FONT]
[FONT=Verdana, sans-serif] Certain specialized equipment is highly reconfigurable. [/FONT]
[FONT=Verdana, sans-serif] Acceleration up to 300 gs. Macross type mechs. Prolong is developed. Short range jump drives, travel to other solar systems is every day thing. [/FONT]
[FONT=Verdana, sans-serif]Early FTL: Small Scale; HS 1-3; Top Shunt 20-30[/FONT]
[FONT=Verdana, sans-serif]Late FTL: Medium Scale; HS 4; Top Shunt 40[/FONT]
[FONT=Verdana, sans-serif]TL 20: Dimensional Age [/FONT]
[FONT=Verdana, sans-serif] Personal shields, force field armor/weapons, Holograms are physical, Early space bridges, Transformers[/FONT]
[FONT=Verdana, sans-serif] Minbari, Goa'uld, mid-range jump drives, full gravitic drives with acceleration in the 100s of gs up to 1,000gs., Nanites and force fields integrated into crystals. [/FONT]
[FONT=Verdana, sans-serif] FTL: Huge Scale; HS7; Top Shunt 85[/FONT]
[FONT=Verdana, sans-serif] Culture is a meritology based on what you contribute. You gain access to more powerful nanite swarms which give you most anything that you need, provided there are raw materials. Everyday people have a communal swarm for locations. [/FONT]
[FONT=Verdana, sans-serif] Advanced Nanotech – Personal force fields are made of nanite swarms. Physical holograms are as well. Force field/Nanite weapons available. Power armor is holographic.[/FONT]
[FONT=Verdana, sans-serif] Little in the way of individual objects. People have objects that morph into other objects. Everything is alive and intelligent. [/FONT]
[FONT=Verdana, sans-serif]Early FTL: Medium Scale; HS 5; Top Shunt 55[/FONT]
[FONT=Verdana, sans-serif]Late FTL: Large Scale; HS 6; Top Shunt 65[/FONT]