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Need fun cursed sword ideas!
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<blockquote data-quote="randrak" data-source="post: 7006186" data-attributes="member: 6806492"><p>So, these are the four options I came up with after reading your suggestions:</p><p></p><p>The Revenant Blade</p><p>+1 to Attack and Damage</p><p>If the wielder dies while wielding this blade, they immediately return as a revenant with the sole purpose of getting revenge those that have killed them. Once the enemy dies, the wielder also dies and their body turns to dust. The soul is lost and cannot be resurrected. </p><p></p><p>The Luckstealer</p><p>+1 to Attack and Damage</p><p>Upon hitting a target in combat for the first time, the blade drains all luck from the surrounding area. All creatures within 150 feet cannot benefit from advantage on any roll except for the wielder. Whenever the wielder gains advantage on an attack roll, a random creature within range gains disadvantage on their next attack roll.</p><p></p><p>The Sword of Paranoia</p><p>+1 to Attack and Damage</p><p>The wielder becomes obsessed with the blade. After 3 days the wielder begins to fear that others want the blade. After another 3 days, the wielder believes that even their closest allies wish to kill him to have the blade. On the 9th day, the wielder gains an overwhelming urge to kill everyone that they think wants the sword.</p><p></p><p>The Blood-drinker</p><p>+1 to Attack and Damage</p><p>+ Necrotic Damage = to wielder's hit dice</p><p>When the user hits with the sword they lose a hit dice. If the user has no hit dice left, they take necrotic damage instead equal to the hit dice (this damage bypasses resistances).</p><p></p><p>Thoughts!?</p><p>The idea is that this sword was made as part of a kingdom's last stand so it either trades power for sacrificing the user or is meant to punish the victors that would come upon it.</p></blockquote><p></p>
[QUOTE="randrak, post: 7006186, member: 6806492"] So, these are the four options I came up with after reading your suggestions: The Revenant Blade +1 to Attack and Damage If the wielder dies while wielding this blade, they immediately return as a revenant with the sole purpose of getting revenge those that have killed them. Once the enemy dies, the wielder also dies and their body turns to dust. The soul is lost and cannot be resurrected. The Luckstealer +1 to Attack and Damage Upon hitting a target in combat for the first time, the blade drains all luck from the surrounding area. All creatures within 150 feet cannot benefit from advantage on any roll except for the wielder. Whenever the wielder gains advantage on an attack roll, a random creature within range gains disadvantage on their next attack roll. The Sword of Paranoia +1 to Attack and Damage The wielder becomes obsessed with the blade. After 3 days the wielder begins to fear that others want the blade. After another 3 days, the wielder believes that even their closest allies wish to kill him to have the blade. On the 9th day, the wielder gains an overwhelming urge to kill everyone that they think wants the sword. The Blood-drinker +1 to Attack and Damage + Necrotic Damage = to wielder's hit dice When the user hits with the sword they lose a hit dice. If the user has no hit dice left, they take necrotic damage instead equal to the hit dice (this damage bypasses resistances). Thoughts!? The idea is that this sword was made as part of a kingdom's last stand so it either trades power for sacrificing the user or is meant to punish the victors that would come upon it. [/QUOTE]
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