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Need fun cursed sword ideas!
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<blockquote data-quote="woodja" data-source="post: 7006382" data-attributes="member: 6864667"><p>I have been working on this axe with my DM for a future campaign. Designed specifically as a life quest item for a gnome eldritch knight, so the atunement is specific to the character (and stops the Paladin from knicking it)</p><p></p><p>Snafu – the axe of last resort™ </p><p></p><p>Change it from butterfly to double half moon</p><p>Class restriction – Eldritch Knight</p><p>Alignment restriction - Good</p><p>Needs atunement via the Weapon Bonding Ritual</p><p>1d8 slashing Versatile (1d10) / thrown (range 40/60)</p><p>The sentience within the axe is Neutral Good</p><p></p><p>contains the essence of a celestial bound there by a wizard.</p><p></p><p>When used against an evil creature, deals an additional 1d4 radiant damage</p><p>When used against a neutral or unaligned creature deals no additional damage</p><p>When used against a good creature, deals 1d6 Radiant damage to wielder</p><p></p><p>A chance of entering a rage for 1 minute when taking damage – take one level of exhaustion when leaving rage</p><p></p><p>Blood Rage (based on Townsaver)</p><p>Wielders eyes turn blood red, utterly focussed on the enemies ahead.</p><p>Until the rage wears off, cannot be charmed, frightened or healed. Continues to fight even if reduced to zero hitpoints until all enemies are dead, incapacitated or have fled. Rage does not end after one minute, but rather until the end of combat. Exhaustion penalty for leaving rage increases by 1 for each minute in combat. If wielder suffers true death (body destroyed or takes damage equal to max HP after being reduced to zero), soul is absorbed into the axe. There may be more than one sentience within the axe!</p><p></p><p>Blind Rage</p><p>Wielders eyes turn purest white, blazing in radiant fury</p><p>Until the rage wears off, cannot be charmed or frightened. Wielder is effectively blinded, only able to detect hostile creatures and will charge through anything/anyone else to attack them. Can only take attack or dash actions.</p><p></p><p>The “oh F*~k” Rage</p><p>Wielders eyes turn a lovely shade of pink</p><p>Until the rage wears off, cannot be frightened or Held (immune Hold Person/grapple). Wielder gains +1 to damage (both weapon and Radiant) but Wis and Int are lowered to 8. There is a 10% chance that the axe will attempt to charm the wielder for 1 minute.</p></blockquote><p></p>
[QUOTE="woodja, post: 7006382, member: 6864667"] I have been working on this axe with my DM for a future campaign. Designed specifically as a life quest item for a gnome eldritch knight, so the atunement is specific to the character (and stops the Paladin from knicking it) Snafu – the axe of last resort™ Change it from butterfly to double half moon Class restriction – Eldritch Knight Alignment restriction - Good Needs atunement via the Weapon Bonding Ritual 1d8 slashing Versatile (1d10) / thrown (range 40/60) The sentience within the axe is Neutral Good contains the essence of a celestial bound there by a wizard. When used against an evil creature, deals an additional 1d4 radiant damage When used against a neutral or unaligned creature deals no additional damage When used against a good creature, deals 1d6 Radiant damage to wielder A chance of entering a rage for 1 minute when taking damage – take one level of exhaustion when leaving rage Blood Rage (based on Townsaver) Wielders eyes turn blood red, utterly focussed on the enemies ahead. Until the rage wears off, cannot be charmed, frightened or healed. Continues to fight even if reduced to zero hitpoints until all enemies are dead, incapacitated or have fled. Rage does not end after one minute, but rather until the end of combat. Exhaustion penalty for leaving rage increases by 1 for each minute in combat. If wielder suffers true death (body destroyed or takes damage equal to max HP after being reduced to zero), soul is absorbed into the axe. There may be more than one sentience within the axe! Blind Rage Wielders eyes turn purest white, blazing in radiant fury Until the rage wears off, cannot be charmed or frightened. Wielder is effectively blinded, only able to detect hostile creatures and will charge through anything/anyone else to attack them. Can only take attack or dash actions. The “oh F*~k” Rage Wielders eyes turn a lovely shade of pink Until the rage wears off, cannot be frightened or Held (immune Hold Person/grapple). Wielder gains +1 to damage (both weapon and Radiant) but Wis and Int are lowered to 8. There is a 10% chance that the axe will attempt to charm the wielder for 1 minute. [/QUOTE]
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