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<blockquote data-quote="Eltab" data-source="post: 7519499" data-attributes="member: 6803337"><p>Sword of the Wet Noodle</p><p>If the wielder ever rolls a '1' to-hit, the sword immediately goes limp, like a wet noodle. It performs as if it were a makeshift weapon thereafter. When the wielder takes a short rest, the sword "gets its mojo back", straightens up, and returns to being a sword.</p><p></p><p>Throwing Sword of Boomerang</p><p>The sword gains the property Thrown (range as a javelin). It automatically returns to your hand after it hits a target. If it misses the intended target, it attacks the wielder using his own attack bonuses.</p><p></p><p>Sword of Warlording</p><p>(Because this sword is supposed to be forged in a time of desperation)</p><p>1 / encounter, the wielder can strike a target and invoke the sword's power. All allies within 60 feet of the wielder must immediately use a reaction to attack that target. The allies do not get a Save vs. this effect.</p><p></p><p>Sword of the Pincushion</p><p>The wielder may choose to receive a damage bonus in melee combat, but until the beginning of his next turn any ranged projectile whose flight path passes within 10 feet of him diverts; the wielder suffers the attack instead of the intended target. Measure flight path as a straight line.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7519499, member: 6803337"] Sword of the Wet Noodle If the wielder ever rolls a '1' to-hit, the sword immediately goes limp, like a wet noodle. It performs as if it were a makeshift weapon thereafter. When the wielder takes a short rest, the sword "gets its mojo back", straightens up, and returns to being a sword. Throwing Sword of Boomerang The sword gains the property Thrown (range as a javelin). It automatically returns to your hand after it hits a target. If it misses the intended target, it attacks the wielder using his own attack bonuses. Sword of Warlording (Because this sword is supposed to be forged in a time of desperation) 1 / encounter, the wielder can strike a target and invoke the sword's power. All allies within 60 feet of the wielder must immediately use a reaction to attack that target. The allies do not get a Save vs. this effect. Sword of the Pincushion The wielder may choose to receive a damage bonus in melee combat, but until the beginning of his next turn any ranged projectile whose flight path passes within 10 feet of him diverts; the wielder suffers the attack instead of the intended target. Measure flight path as a straight line. [/QUOTE]
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