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Need help building a good warrior
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<blockquote data-quote="Xaelvaen" data-source="post: 7253242" data-attributes="member: 6681906"><p>I'm rather fond of a straight run barbarian as a tank. You can use a shield while still using barbarian's unarmored defense, though it does require you to decently pay attention to your Dexterity. Raging of course, giving you resistance to weapon damage types, and at 6 I tend to pick up Bear so that resistance applies to most magic damage types as well. If you go variant human, you can really change things up as well.</p><p></p><p>Dual Wielder letting you use Battle Axes gives you your rage bonus damage twice per round instead of once. Feel free to eventually dip a level of fighter for two-weapon fighting style to add strength to both.</p><p></p><p>Another feat choice would be Shield Master, so you can use your bonus action to 'shove'; raging gives you advantage on strength checks, so you'd nearly always knock people down. If you pay attention to Sage Advice from Mr. Crawford, you can also really take advantage of this to give yourself advantage on your attacks without sacrificing your defense (reckless attack). You only have to -declare- an action that generates a bonus action on your turn; the order in which you -take- those actions, is up to you. So as long as you say you're using the attack action on your turn, you can bonus action to knock prone first, then attack, giving yourself advantage on the attack. Sage Advice isn't the PHB so to speak, but is just rules clarification, not 'alternative rules', so check with your DM first. Secondly, combining the shield bonus to dex saves and barbarians advantage on dex saves they can see, is very powerful for magic user damage.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7253242, member: 6681906"] I'm rather fond of a straight run barbarian as a tank. You can use a shield while still using barbarian's unarmored defense, though it does require you to decently pay attention to your Dexterity. Raging of course, giving you resistance to weapon damage types, and at 6 I tend to pick up Bear so that resistance applies to most magic damage types as well. If you go variant human, you can really change things up as well. Dual Wielder letting you use Battle Axes gives you your rage bonus damage twice per round instead of once. Feel free to eventually dip a level of fighter for two-weapon fighting style to add strength to both. Another feat choice would be Shield Master, so you can use your bonus action to 'shove'; raging gives you advantage on strength checks, so you'd nearly always knock people down. If you pay attention to Sage Advice from Mr. Crawford, you can also really take advantage of this to give yourself advantage on your attacks without sacrificing your defense (reckless attack). You only have to -declare- an action that generates a bonus action on your turn; the order in which you -take- those actions, is up to you. So as long as you say you're using the attack action on your turn, you can bonus action to knock prone first, then attack, giving yourself advantage on the attack. Sage Advice isn't the PHB so to speak, but is just rules clarification, not 'alternative rules', so check with your DM first. Secondly, combining the shield bonus to dex saves and barbarians advantage on dex saves they can see, is very powerful for magic user damage. [/QUOTE]
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