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5E Need help building a good warrior

krunchyfrogg

Explorer
Here’s the deal: new game with my group is starting very shortly. PHB only, standard array will be used for stats. We’re starting at level 1.

We have a wizard (abjuror), cleric (life), rogue and ranger.

I want to play a warrior of some kind, but I don’t have a lot of experience playing warriors. I usually play wizards or clerics. I had one fighter I played for a while, but he was a sharpshooter, and I’m looking to try a melee guy.

What class would work best for me? Can somebody with more experience with warriors kind of map out the pros and cons between fighters, barbarians and paladins?

We’re starting at level 1, and I’m really not sure how high a level we will play to.

I’m not opposed to dipping a level or two in something else, but I just really want an effective character who can toe the frontline and stay there.

Thanks!
 

bid

Villager
You can form a wall with the cleric, but I hope rogue/ranger won't play the ranged game and leave you 2 alone in melee.
Standard array limits your stat choices.

Barbarogue is the ultimate wrestler.
Barbarian works great as a SnB tank and does enough damage to not be ignored by enemies. You can get shield master to shove with your BA and might dip rogue for expertise in athletics.
You will have a hard time with standard array which imposes Str16 Dex13 Con16 unless you go mountain dwarf, half-elf or vuman (if allowed).
Damage is its own defense, but GWM or TWF lower AC don't tank well when the run out of rage in long days.


BM fighter have commander's strike, the rogue will be your best friend.
Heavy armor only need Str16 / Con16, standard array is no issue. This also allows to reach AC19 with PAM, although I feel sentinel SnB is better.


Paladin have aura of protection and smite.
You need half-elf Str16 Con14 Cha16 to get the most of standard array. I don't like Con13, resilient(Con) comes too late. Cha13 makes aura pointless.
Devotion is a hard to beat classic, but I prefer ancient RP-wise.
 
Are you able to start as a V. Human or not? If yes, then this is a really strong build.

2 Barb/6 Battle Master

1. Barb (PAM)(Gives rage, and makes you double your HP pool.)
2. Fighter (GWF)
3. Fighter
4. Fighter (Battle Master, pick your menuevers. I say 100% Precision Strike and two others.)
5. Fighter (GWM)
6. Barb (Advantage, plus you already are making two attacks thanks to your PAM.)
7. Fighter (Extra Attack)
8. Fighter (Sentinel, though this is debatable between this or a +2 on stat.)
 

krunchyfrogg

Explorer
Are you able to start as a V. Human or not? If yes, then this is a really strong build.

2 Barb/6 Battle Master

1. Barb (PAM)(Gives rage, and makes you double your HP pool.)
2. Fighter (GWF)
3. Fighter
4. Fighter (Battle Master, pick your menuevers. I say 100% Precision Strike and two others.)
5. Fighter (GWM)
6. Barb (Advantage, plus you already are making two attacks thanks to your PAM.)
7. Fighter (Extra Attack)
8. Fighter (Sentinel, though this is debatable between this or a +2 on stat.)
Vhuman= variant human, correct? That’s in the PHB, so it’s allowed.
 

krunchyfrogg

Explorer
I had some ideas.

One was something I saw on another forum. I won’t link it here, because it probably isn’t allowed. I feel it would be in poor taste.

Anyway, that idea was to go with a half orc eldritch knight who eventually dips paladin for two levels, so he can smite. I think the idea is cool, I think it’ll be powerful, but I also can’t help but think going mono-class paladin instead would be more powerful, even if you lose the shield spell, which goes so far in keeping you safe. Starting stats are STR 16 DEX 10 CON 16 INT 8 WIS 12 CHA 13.

Another idea is to go half elf paladin and multiclass sorcerer later for more spell slots. Good times to abandon paladin are levels 6 and 12. STR 16 DEX 10 CON 14 INT 8 WIS 12 CHA 16.

A third idea is to go half orc barbarian. Yes, it’s cliché and yes it’s been done. Never by me, but it is powerful and looks like fun. STR 16 DEX 13 CON 16 INT 8 WIS 10 CHA 12

Another idea was the half orc champion. Just crit-fish a whole lot. This sounds like a bit too much of a one-trick pony for my taste. While it might be effective, I’m afraid I’d get bored with it. STR 16 DEX 12 CON 16 INT 8 WIS 13 CHA 10

Finally, a half elf paladin/ valor bard. I have a feeling this looks better on paper than it would be playing it, since I won’t have access to the cantrips from SCAG. The idea is to be a paladin of the god of music, so it doesn’t really feel like multiclassing. You start paladin 2, and then take all levels in bard. The reason I say it looks better on paper is you would be missing extra attack until character level 8. Without the SCAG cantrips to help alleviate this, which would be difficult without SCAG, as you’d need the half elf variant so you could choose a cantrip at level 1. I feel like 3 levels is a long time in game and that this character would feel behind the curve for that time. Otherwise, you have a level 20 character that has access to wish and is a level 9 spellcaster. You have more spells to smite away than any other paladin. You have extra attack and you can pretty much do it all. STR 16 DEX 10 CON 14 INT 8 WIS 12 CHA 16.

What looks best? Do any of these need tweaks to be better? Can you please suggest an aternate?

Thank you so much.
 

krunchyfrogg

Explorer
Yes while it's in the PHB, some DM's don't allow it or move the first level feat, back until you hit level 4 as it's incredibly powerful!
Thanks. I could adjust stats and switch to variant human in my suggested build point.

I also like the one you suggested, as well as the few suggested by bid. Thank you both.
 

UngeheuerLich

Adventurer
I would not male it too complicated. Standard array mountain dwarf fighter. Str 17, dex 12, con 16, int 10, wis 13, cha 8.
You won't suck in melee, you have ok saving throws, good armor and high strength. At least quite soon.

If you want it a bit more interesting, variant human fighter with heavy armor mastery won't be bad. You cam have Str and Con 16. I advise putting 13 into wisdom so you can take resilient at level 8 latest.

Another good dirst level feat is lucky or tough to feel like having 18 con from level 1.

If you like, you can also start with magic adept for the shield spell and useful cantrips like light and maybe message or so.

Shield master is also a cool variant as variant human, allowing you to take down enemies as a bonus action and it also helps vs spells.

Last but not least, just being a half orc fighter or a half elf for fighter works too. Darkvision is always nice and half orc gives an unvaluable ability to not go down while half elf gives quasi free +2 charisma and 2 skills to help with social encounters.
 

krunchyfrogg

Explorer
I would not male it too complicated. Standard array mountain dwarf fighter. Str 17, dex 12, con 16, int 10, wis 13, cha 8.
You won't suck in melee, you have ok saving throws, good armor and high strength. At least quite soon.

If you want it a bit more interesting, variant human fighter with heavy armor mastery won't be bad. You cam have Str and Con 16. I advise putting 13 into wisdom so you can take resilient at level 8 latest.

Another good dirst level feat is lucky or tough to feel like having 18 con from level 1.

If you like, you can also start with magic adept for the shield spell and useful cantrips like light and maybe message or so.

Shield master is also a cool variant as variant human, allowing you to take down enemies as a bonus action and it also helps vs spells.

Last but not least, just being a half orc fighter or a half elf for fighter works too. Darkvision is always nice and half orc gives an unvaluable ability to not go down while half elf gives quasi free +2 charisma and 2 skills to help with social encounters.
With standard array, how can I get two 6's on a variant human?
 

UngeheuerLich

Adventurer
I see. Thank you for explaining. It just flew over my head.
Sorry. I was a bit snarky. Actually 14 con as fighter is also sufficient. With standard array you can take any feat you like as human and have only even stats. I do like uneven wisdom however because resilient wisdom is quite essential for a fighter.
Lucky achieves similar results however and is a bit more versatile if you didn't dump wisdom.

Sent from my GT-I9506 using EN World mobile app
 

Xaelvaen

Explorer
I'm rather fond of a straight run barbarian as a tank. You can use a shield while still using barbarian's unarmored defense, though it does require you to decently pay attention to your Dexterity. Raging of course, giving you resistance to weapon damage types, and at 6 I tend to pick up Bear so that resistance applies to most magic damage types as well. If you go variant human, you can really change things up as well.

Dual Wielder letting you use Battle Axes gives you your rage bonus damage twice per round instead of once. Feel free to eventually dip a level of fighter for two-weapon fighting style to add strength to both.

Another feat choice would be Shield Master, so you can use your bonus action to 'shove'; raging gives you advantage on strength checks, so you'd nearly always knock people down. If you pay attention to Sage Advice from Mr. Crawford, you can also really take advantage of this to give yourself advantage on your attacks without sacrificing your defense (reckless attack). You only have to -declare- an action that generates a bonus action on your turn; the order in which you -take- those actions, is up to you. So as long as you say you're using the attack action on your turn, you can bonus action to knock prone first, then attack, giving yourself advantage on the attack. Sage Advice isn't the PHB so to speak, but is just rules clarification, not 'alternative rules', so check with your DM first. Secondly, combining the shield bonus to dex saves and barbarians advantage on dex saves they can see, is very powerful for magic user damage.
 

Ovarwa

Villager
Hi,

You asked about basic pros and cons:

Barbarian hits hard and can have good endurance. Advantage + GWM is a party favorite. Not many tricks, but you only need one.

Fighters give you many different ways to go, even for melee. EK gives you a touch of spellcasting, for Shield and flexibility. Battlemaster lets you turn misses into hits (good for GWM), and do other tricks, which is nice. Heavy Armor, lots of feats to support any fighting style. Action Surge. You have the most reliable damage, but are not so great at bursting deliberately.

Paladins don't do quite as much reliable damage as the others, especially later, but are still a real threat. They can use spell slots to deliver great burst damage... or spell effects, which might be more important in the long run. They are also awesome tanks: Not only do they do good damage, but until you take down the paladin you have a harder time taking down anyone else due to their awesome party support. Cha to everyone's saves is huge.

Anyway,

Ken
 

krunchyfrogg

Explorer
Sorry. I was a bit snarky. Actually 14 con as fighter is also sufficient. With standard array you can take any feat you like as human and have only even stats. I do like uneven wisdom however because resilient wisdom is quite essential for a fighter.
Lucky achieves similar results however and is a bit more versatile if you didn't dump wisdom.

Sent from my GT-I9506 using EN World mobile app
I didn’t get a snarky impression at all
 

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