solamon77
Explorer
So recently my players lost a really big and important battle. They made a bunch of bad choices and then on top of that had a couple really bad rolls causing them to fail a battle they had been working up to for months now. They got out mostly alive (the Ranger's animal companion died saving his master) via a combination of betraying an NPC and begging for their lives.
So here's what I'm thinking: I'm going to send a devil to meet with them. He's going to offer them the chance to fight the battle again and come out on top... for a price. So that's my question. What would be a good "price" for the devil to charge? It's important that the contract is something they later come to regret. It would be even better if they didn't understand how terrible a "price" they paid until way later on.
I was thinking maybe something along the lines of: "They owe the devil a favor. Later on, long after they forget about the contract, the devil pops up and demands they do something horrible." That ol' Vito Corleone type of contract.
Does anyone else have any better ideas? Or maybe something interesting to add into the mix to make the scene or the devil more memorable?
So here's what I'm thinking: I'm going to send a devil to meet with them. He's going to offer them the chance to fight the battle again and come out on top... for a price. So that's my question. What would be a good "price" for the devil to charge? It's important that the contract is something they later come to regret. It would be even better if they didn't understand how terrible a "price" they paid until way later on.
I was thinking maybe something along the lines of: "They owe the devil a favor. Later on, long after they forget about the contract, the devil pops up and demands they do something horrible." That ol' Vito Corleone type of contract.
Does anyone else have any better ideas? Or maybe something interesting to add into the mix to make the scene or the devil more memorable?