Nebuchadnezzar
First Post
I'm having some problems coming up with original and cool abilities for the dwarves in my campaign setting. This is what I've got so far (I'll add more flavour-text later):
Known as desert people and sand stalkers, dwarves roam the rock - and sand deserts of Mardukia. A nomadic people, they rarely stay in one place for a long time, prefering travelling from oasis to oasis, ocassionaly visiting cities of other races to trade and swap news and information. Like many other races in Mardukia, dwarves are not native to that region. They were brought to Mardukia as slaves by the yuan-ti and broke free of slavery during the War of Snakes. Since then the dwarves have come to dominate much of inner Mardukia, since the humans, haflings, and elves always do their outmost to avoid those parched lands. Dwarves do not worship a deity, but instead turn to their druids for spiritual guidance. They resemble elves in that they cannot grow facial or body hair. Dwarves fight tribes of braxat and scorpion folk for complete and utter rule of the desert. In recent years more and more undead have surfaced from ruined cities and temples half-buried in the sand, prompting concern as many clans of dwarves have been slain by the walking dead.
* +2 Constitution, -2 Charisma: Dwarves are tough, as the way of the desert is cruel and unforgiving. Their hardships have also made dwarves surly and grim
* Medium-size: As Medium-size creatures, dwarves have no
special bonuses or penalties due to their size.
* Dwarven base speed is 20 feet.
* Low-light vision: Dwarves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions.
* Desert metabolism: dwarves can go for one week on the same amount of water it takes to sustain a human for one day. Thus, dwarves only roll for dehydration once per week without water. Hundreds of years wandering under the burning sun gradually caused an adaption much envied by other desert-creatures.
* +4 racial bonus on saves against poison. Dwarves are highly resistant against poison due to their tradition in dealing with vermins of the desert, such as snakes and scorpion.
* +1 racial bonus to attack rolls against monstrous humanoids: Dwarves are trained in combat techniques against many denizens of the desert including braxat, scorpionfolk, and yuan-ti
Any suggestions? The list of abilities is not complete, it wouldn't be a problem to remove an ability and replace it with another.
Known as desert people and sand stalkers, dwarves roam the rock - and sand deserts of Mardukia. A nomadic people, they rarely stay in one place for a long time, prefering travelling from oasis to oasis, ocassionaly visiting cities of other races to trade and swap news and information. Like many other races in Mardukia, dwarves are not native to that region. They were brought to Mardukia as slaves by the yuan-ti and broke free of slavery during the War of Snakes. Since then the dwarves have come to dominate much of inner Mardukia, since the humans, haflings, and elves always do their outmost to avoid those parched lands. Dwarves do not worship a deity, but instead turn to their druids for spiritual guidance. They resemble elves in that they cannot grow facial or body hair. Dwarves fight tribes of braxat and scorpion folk for complete and utter rule of the desert. In recent years more and more undead have surfaced from ruined cities and temples half-buried in the sand, prompting concern as many clans of dwarves have been slain by the walking dead.
* +2 Constitution, -2 Charisma: Dwarves are tough, as the way of the desert is cruel and unforgiving. Their hardships have also made dwarves surly and grim
* Medium-size: As Medium-size creatures, dwarves have no
special bonuses or penalties due to their size.
* Dwarven base speed is 20 feet.
* Low-light vision: Dwarves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions.
* Desert metabolism: dwarves can go for one week on the same amount of water it takes to sustain a human for one day. Thus, dwarves only roll for dehydration once per week without water. Hundreds of years wandering under the burning sun gradually caused an adaption much envied by other desert-creatures.
* +4 racial bonus on saves against poison. Dwarves are highly resistant against poison due to their tradition in dealing with vermins of the desert, such as snakes and scorpion.
* +1 racial bonus to attack rolls against monstrous humanoids: Dwarves are trained in combat techniques against many denizens of the desert including braxat, scorpionfolk, and yuan-ti
Any suggestions? The list of abilities is not complete, it wouldn't be a problem to remove an ability and replace it with another.