Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help with a High level Wizard Simulacrum Concept
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ondath" data-source="post: 8923347" data-attributes="member: 7031770"><p>So, the idea I have is essentially based on the idea that Teleport automatically succeeds if you have an <strong>associated object </strong>from the place you want to go to. So a foolproof method would be somehow sending a random item from the party's current location to the wizard, who can then teleport there without failure.</p><p></p><p>However, that requires finding a method to send an associated object to your Wizard first. Now, teleport can also send objects, so perhaps we can use a magic item that allows you to cast teleport. <strong>Conch of teleportation</strong> is a magic item from <em>Storm King's Thunder</em>, and allows you to use teleport without failure - but only to a specific preset location. So here's the algorithm in my mind:</p><p></p><p>1- The simulacrum possesses a conch of teleportation as well as instructions on how to use the conch if it perishes.</p><p>2- If the simulacrum is in rough shape, the party finds an object from the area, then sends it to the wizard using the conch.</p><p>3- Seeing the object, the wizard knows something is up, teleports to the party's location using the associated object (7th level slot used).</p><p>4- Wizard casts Simulacrum using wish (9th level slot used), the simulacrum has the wizard's full powers minus the 7th and 9th slots.</p><p>5- Wizard leaves, teleporting with his 8th level slot.</p><p></p><p>If you want to be more efficient with your resources, the wizard could have a Teleport scroll on hand to get back to his base, thus conserving his 8th level slot if he needs to come back again (maybe to join the final fight in the one-shot?).</p></blockquote><p></p>
[QUOTE="Ondath, post: 8923347, member: 7031770"] So, the idea I have is essentially based on the idea that Teleport automatically succeeds if you have an [B]associated object [/B]from the place you want to go to. So a foolproof method would be somehow sending a random item from the party's current location to the wizard, who can then teleport there without failure. However, that requires finding a method to send an associated object to your Wizard first. Now, teleport can also send objects, so perhaps we can use a magic item that allows you to cast teleport. [B]Conch of teleportation[/B] is a magic item from [I]Storm King's Thunder[/I], and allows you to use teleport without failure - but only to a specific preset location. So here's the algorithm in my mind: 1- The simulacrum possesses a conch of teleportation as well as instructions on how to use the conch if it perishes. 2- If the simulacrum is in rough shape, the party finds an object from the area, then sends it to the wizard using the conch. 3- Seeing the object, the wizard knows something is up, teleports to the party's location using the associated object (7th level slot used). 4- Wizard casts Simulacrum using wish (9th level slot used), the simulacrum has the wizard's full powers minus the 7th and 9th slots. 5- Wizard leaves, teleporting with his 8th level slot. If you want to be more efficient with your resources, the wizard could have a Teleport scroll on hand to get back to his base, thus conserving his 8th level slot if he needs to come back again (maybe to join the final fight in the one-shot?). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help with a High level Wizard Simulacrum Concept
Top