So my group is a doing a fun beer and pretzels style one shot with 20th level characters. And so I'm going to try some ultimate cheese with a little simulacrum shenanigans. However, I don't want to go full cheese. The idea is a wizard who never puts themselves in danger, so they send a simulacrum with their buddies to take care of business, and then teleports in to refresh a new simulacrum when needed.
So here is what I want to be able to do, and I wanted to see how easily this can be done with the core rules:
1) If the simulacrum dies or gets drained of juice to the point where its no longer usable the party can contact the wizard over long distances (probably a sending, is there an item that can do that?)
2) The wizard than teleports into whereever the simulacrum is (whether alive or dead).
3) The wizard uses wish to whip up a new simulacrum.
4) The wizard then teleports back home (probably can use a teleport circle for this one, as I will go to my "home base".
I'm guessing the hardest part is the teleport, is there any spell or magic item I could use to make my teleports to the simulacrum almost unfailing?
So here is what I want to be able to do, and I wanted to see how easily this can be done with the core rules:
1) If the simulacrum dies or gets drained of juice to the point where its no longer usable the party can contact the wizard over long distances (probably a sending, is there an item that can do that?)
2) The wizard than teleports into whereever the simulacrum is (whether alive or dead).
3) The wizard uses wish to whip up a new simulacrum.
4) The wizard then teleports back home (probably can use a teleport circle for this one, as I will go to my "home base".
I'm guessing the hardest part is the teleport, is there any spell or magic item I could use to make my teleports to the simulacrum almost unfailing?