DungeonmasterCal
First Post
Ok...after brainstorming over this, I realize I absolutely stink at creating templates. I've thrown up my hands in disgust and, were I not currently on crutches, I'd just throw a good ol' fashioned foot-stompin' tantrum. So, with that outlet not viable, I turn to you, the creative pool of ENWorld.
There are many, many variants on the Noble as a character class, many of them quite good. But none of them really trip my trigger. So it occurred to me today while listening to my old Thin Lizzy lp's and reworking AE's Mage Blade class for standard D&D that maybe a template could be constructed, much like the really outstanding "Savage" template at www.wakinglands.com. I'll never allow a barbarian in my game again, but will offer the Savage template instead.
My thought is this: a character is noble by the circumstances of his or her birth. A character class is gained through training or study, or having an innate, inborn gift. Being born rich wouldn't necessarily confer any special abilities or powers, but would allow the silver spoon set to explore the many options open to them as they grow. They could be fostered to a neighoring kingdom and learn warfare, or sent away to a secluded temple to become priests to serve their deity as well as use their position to influence the church. These sorts of things were commonplace throughout history. Being a member of the noble class shouldn't necessarily lock a player into a character class, but should be a flavor to add to an existing class.
So, here I am, tired and brain-fried from really loud 70's hard rock and failed creative attempts, appealing to the largest and most imaginative think-tank on the net. All suggestions and notions are welcome!
Thanks in advance!
There are many, many variants on the Noble as a character class, many of them quite good. But none of them really trip my trigger. So it occurred to me today while listening to my old Thin Lizzy lp's and reworking AE's Mage Blade class for standard D&D that maybe a template could be constructed, much like the really outstanding "Savage" template at www.wakinglands.com. I'll never allow a barbarian in my game again, but will offer the Savage template instead.
My thought is this: a character is noble by the circumstances of his or her birth. A character class is gained through training or study, or having an innate, inborn gift. Being born rich wouldn't necessarily confer any special abilities or powers, but would allow the silver spoon set to explore the many options open to them as they grow. They could be fostered to a neighoring kingdom and learn warfare, or sent away to a secluded temple to become priests to serve their deity as well as use their position to influence the church. These sorts of things were commonplace throughout history. Being a member of the noble class shouldn't necessarily lock a player into a character class, but should be a flavor to add to an existing class.
So, here I am, tired and brain-fried from really loud 70's hard rock and failed creative attempts, appealing to the largest and most imaginative think-tank on the net. All suggestions and notions are welcome!
Thanks in advance!