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Need help with a themed spell list
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<blockquote data-quote="Michael Silverbane" data-source="post: 4213219" data-attributes="member: 38016"><p>For Arcane spells, you might want to try:</p><p></p><p>at 0 level: Caltrops (spell compendium)</p><p>at 1st level: Benign Transposition (spell compendium), Wall of Smoke (spell compendium), and Ray of Clumsiness (spell compendium)</p><p>at 4th level: Orb of Fire (spell compendium)</p><p>at 5th level: Dimensional Shuffle (spell compendium), Transmute Rock to Mud (player's handbook), Reciprocal Gyre (spell compendium), Xorn Movement (spell compendium)</p><p>at 7th level: Stun Ray (spell compendium)</p><p>at 9th level: Replicate Casting (spell compendium), Mordenkainen's Disjunction (player's handbook)</p><p></p><p></p><p>For Divine spells...</p><p></p><p>at 3rd level: Wall of Light (spell compendium)</p><p>at 6th level: Greater Dispel Magic (player's handbook)</p><p>st 9th level: Miracle (player's handbook)</p><p></p><p>Wall of Smoke and Wall of Light are useful for cutting off Line Of Sight without breaking Line of Effect. As an added bonus, both of them work as a debuff for those who pass through them and Wall of Light does not break Line of Sight for the caster.</p><p></p><p>Caltrops is... let's face it... not likely to do much of anything. But it is a 0-Level spell, so if you've got the time to cast it, there's no reason not to do so.</p><p></p><p>Ray of Clumsiness is a helpful little analogue to Ray of Enfeeblement. Its Transmutation (which your guy is strong in) and it targets Dex (which makes it easier to hit your foes later).</p><p></p><p>Benign Transposition and Dimensional Shuffle are very useful if you've got minions that you can use to your advantage. Not so much if you're by yourself. Dimensional Shuffle is absolutely awesome in that it allows you to rearrange everyone's position on the battlefield, though non-willing creatures get a save.</p><p></p><p>Orb of Fire and Stun Ray can stun your enemies. And, if your enemies don't get to do anything... They are hosed. Stun Ray stuns your victim for one round even if they make their save.</p><p></p><p>Reciprocal Gyre is good for making someone sorry that they pre-buffed. 1d12 points of damage per active spell level on the target is about the best you're going to get for direct damage. I'd suggest hitting someone with a Quickened Reciprocal Gyre and then a Dispel (or Disjunction) directly afterwards.</p><p></p><p>I put Disjunction on the list. I know that some folks prefer to avoid it because its such a pain in the butt. You might want to replace that with a Superior Dispel Magic, or something. Dispelling is pretty important for high level battles.</p><p></p><p>Also, I'd recommend that you replace all iterations of Wall of Force with Wall of Stone, because it breaks Line of Sight as well as Line of Effect. Making it so that your foes cannot see each other (or you) can be an effective tactic. Xorn Movement will help you to take advantage of this by allowing you to move through the stone walls at your leisure.</p><p></p><p>Replicate Casting is a fabulous Transmutation spell that fits very nicely with your greed theme. If your player's cast a cool spell, your bad guy can cast it, too, with this.</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 4213219, member: 38016"] For Arcane spells, you might want to try: at 0 level: Caltrops (spell compendium) at 1st level: Benign Transposition (spell compendium), Wall of Smoke (spell compendium), and Ray of Clumsiness (spell compendium) at 4th level: Orb of Fire (spell compendium) at 5th level: Dimensional Shuffle (spell compendium), Transmute Rock to Mud (player's handbook), Reciprocal Gyre (spell compendium), Xorn Movement (spell compendium) at 7th level: Stun Ray (spell compendium) at 9th level: Replicate Casting (spell compendium), Mordenkainen's Disjunction (player's handbook) For Divine spells... at 3rd level: Wall of Light (spell compendium) at 6th level: Greater Dispel Magic (player's handbook) st 9th level: Miracle (player's handbook) Wall of Smoke and Wall of Light are useful for cutting off Line Of Sight without breaking Line of Effect. As an added bonus, both of them work as a debuff for those who pass through them and Wall of Light does not break Line of Sight for the caster. Caltrops is... let's face it... not likely to do much of anything. But it is a 0-Level spell, so if you've got the time to cast it, there's no reason not to do so. Ray of Clumsiness is a helpful little analogue to Ray of Enfeeblement. Its Transmutation (which your guy is strong in) and it targets Dex (which makes it easier to hit your foes later). Benign Transposition and Dimensional Shuffle are very useful if you've got minions that you can use to your advantage. Not so much if you're by yourself. Dimensional Shuffle is absolutely awesome in that it allows you to rearrange everyone's position on the battlefield, though non-willing creatures get a save. Orb of Fire and Stun Ray can stun your enemies. And, if your enemies don't get to do anything... They are hosed. Stun Ray stuns your victim for one round even if they make their save. Reciprocal Gyre is good for making someone sorry that they pre-buffed. 1d12 points of damage per active spell level on the target is about the best you're going to get for direct damage. I'd suggest hitting someone with a Quickened Reciprocal Gyre and then a Dispel (or Disjunction) directly afterwards. I put Disjunction on the list. I know that some folks prefer to avoid it because its such a pain in the butt. You might want to replace that with a Superior Dispel Magic, or something. Dispelling is pretty important for high level battles. Also, I'd recommend that you replace all iterations of Wall of Force with Wall of Stone, because it breaks Line of Sight as well as Line of Effect. Making it so that your foes cannot see each other (or you) can be an effective tactic. Xorn Movement will help you to take advantage of this by allowing you to move through the stone walls at your leisure. Replicate Casting is a fabulous Transmutation spell that fits very nicely with your greed theme. If your player's cast a cool spell, your bad guy can cast it, too, with this. Later silver [/QUOTE]
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