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Need help with a themed spell list
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<blockquote data-quote="Zurai" data-source="post: 4213944" data-attributes="member: 52324"><p>Thanks for the suggestions and advice, everyone. Here's v2 of his spell list:</p><p></p><p><strong>Wizard Spells Prepared:</strong> enchantment, illusion forbidden; DC 21 + spell level + 4 (Transmutation) + 2 (Necromancy, Conjuration, or Evocation)</p><p>1st - Nerveskitter (already cast), Benign Transposition x5, Shield (already cast) x2</p><p>2nd - Body of the Sun (already cast), Scorching Ray x3, Glitterdust, Arcane Turmoil x3</p><p>3rd - Haste, Drown, Shivering Touch, Dragonskin (already cast) x2, Sound Lance, Alter Fortune, Scattering Trap (already cast)</p><p>4th - Celerity x2, Black Tentacles, Solid Fog x2, Ice Web, Vortex of Teeth, Wall of Water</p><p>5th - Greater Blink, Reciprocal Gyre, Quickened Benign Transposition, Wall of Force x3, Dimensional Shuffle</p><p>6th - Extract Water Elemental, Quickened Scorching Ray x2, Heartfreeze, Entomb, Steal Summoning, Sign of Wrath</p><p>7th - Reverse Gravity, Forcecage, Mass Flesh to Salt x2, Stun Ray, Quickened Drown, Quickened Icelance</p><p>8th - Temporal Stasis, Mind Blank (already cast) x2, Maze, Prismatic Wall x2, Quickened Solid Fog</p><p>9th - Time Stop x3, Replicate Casting, Frostfell, Transmute Rock to Lava, Reality Maelstrom</p><p></p><p><strong>Archivist Spells Prepared:</strong> DC 21 + spell level + 4 (Transmutation) + 2 (Necromancy, Conjuration, or Evocation)</p><p>1st - Protection from Good (already cast) x2, Ice Slick, Wall of Smoke x3</p><p>2nd - Barkskin (already cast) x2, Awaken Sin x2, Living Undeath (already cast) x2</p><p>3rd - Meld Into Stone, Wall of Light x2, Column of Ice, Black Sand, Favorable Sacrifice (already cast)</p><p>4th - Death Ward (already cast) x2, Call of Stone x2, Stop Heart, Slipsand</p><p>5th - Transmute Stone to Sand, Blizzard</p><p>6th - Heal x2, Quickened Awaken Sin, Animate Snow</p><p>7th - Storm Tower, Blood to Water, Fortunate Fate (already cast), Quickened Cure Serious Wounds x2</p><p>8th - Chain Dispel, Glacier, Summon Giants, Summon Nature's Ally VIII</p><p>9th - Gate, Shapechange, Cast in Stone, Disjunction</p><p></p><p></p><p>Notes: Quickened Teleport 2/day SLA; Rod of Greater Quicken Metamagic; Contingency to Greater Dispel himself if he loses control of his actions; Rune of Contingency casts Featherfall and Water Breathing 1/day as necessary plus Gaseous Form for 5 rounds if reduced to less than 0 HP but not killed; Cannot leave his current demiplane during the fight with the PCs; Has foreknowledge of PC abilities and knows when they will enter his demi-plane with enough forewarning to buff himself fully.</p></blockquote><p></p>
[QUOTE="Zurai, post: 4213944, member: 52324"] Thanks for the suggestions and advice, everyone. Here's v2 of his spell list: [b]Wizard Spells Prepared:[/b] enchantment, illusion forbidden; DC 21 + spell level + 4 (Transmutation) + 2 (Necromancy, Conjuration, or Evocation) 1st - Nerveskitter (already cast), Benign Transposition x5, Shield (already cast) x2 2nd - Body of the Sun (already cast), Scorching Ray x3, Glitterdust, Arcane Turmoil x3 3rd - Haste, Drown, Shivering Touch, Dragonskin (already cast) x2, Sound Lance, Alter Fortune, Scattering Trap (already cast) 4th - Celerity x2, Black Tentacles, Solid Fog x2, Ice Web, Vortex of Teeth, Wall of Water 5th - Greater Blink, Reciprocal Gyre, Quickened Benign Transposition, Wall of Force x3, Dimensional Shuffle 6th - Extract Water Elemental, Quickened Scorching Ray x2, Heartfreeze, Entomb, Steal Summoning, Sign of Wrath 7th - Reverse Gravity, Forcecage, Mass Flesh to Salt x2, Stun Ray, Quickened Drown, Quickened Icelance 8th - Temporal Stasis, Mind Blank (already cast) x2, Maze, Prismatic Wall x2, Quickened Solid Fog 9th - Time Stop x3, Replicate Casting, Frostfell, Transmute Rock to Lava, Reality Maelstrom [b]Archivist Spells Prepared:[/b] DC 21 + spell level + 4 (Transmutation) + 2 (Necromancy, Conjuration, or Evocation) 1st - Protection from Good (already cast) x2, Ice Slick, Wall of Smoke x3 2nd - Barkskin (already cast) x2, Awaken Sin x2, Living Undeath (already cast) x2 3rd - Meld Into Stone, Wall of Light x2, Column of Ice, Black Sand, Favorable Sacrifice (already cast) 4th - Death Ward (already cast) x2, Call of Stone x2, Stop Heart, Slipsand 5th - Transmute Stone to Sand, Blizzard 6th - Heal x2, Quickened Awaken Sin, Animate Snow 7th - Storm Tower, Blood to Water, Fortunate Fate (already cast), Quickened Cure Serious Wounds x2 8th - Chain Dispel, Glacier, Summon Giants, Summon Nature's Ally VIII 9th - Gate, Shapechange, Cast in Stone, Disjunction Notes: Quickened Teleport 2/day SLA; Rod of Greater Quicken Metamagic; Contingency to Greater Dispel himself if he loses control of his actions; Rune of Contingency casts Featherfall and Water Breathing 1/day as necessary plus Gaseous Form for 5 rounds if reduced to less than 0 HP but not killed; Cannot leave his current demiplane during the fight with the PCs; Has foreknowledge of PC abilities and knows when they will enter his demi-plane with enough forewarning to buff himself fully. [/QUOTE]
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